Title: The Official Yubel Strategy Discussion Post by: ArkticDark on June 24, 2011, 11:01:15 am Central Daylight Time Ok in this thread I will be discussing the Strategy needed to play a Yubel deck and I will also be discussing hybrid Dark World Yubel decks. I believe that Dark World speeds up a Yubel deck. Yubel has the power to stand up against some powerful synchros, solo.
(http://images.wikia.com/yugioh/images/d/dc/YubelPTDN-EN-SR-1E.png) (http://images.wikia.com/yugioh/images/f/f7/Yubel-TerrorIncarnatePTDN-EN-UR-1E.png)(http://images.wikia.com/yugioh/images/9/9d/Yubel-TheUltimateNightmarePTDN-EN-ScR-1E.png) The Focus of the deck is to drop the 1st Yubel and Doom Shaman into the grave yard as quickly as possible. Once those two pieces are ready you want to special summon Yubel in away that will remove him from the field by the end of the turn to avoid having to tribute a fiend, you should never have to do that in an effective Yubel deck. The most effect ways to special summon the 1st Yubel is with Limit Reverse on your opponents turn which keeps your life points safe and screws them if Savage Colosseum is in play. And on your turn just switch Yubel to defense postion to destroy it and bring out the next form. Or you special summon Yubel through Doom Shaman. The best way to get Doom Shaman onto the field is with Swing of Memories so that he goes back to the GY at the end phase. So special summon Doom Shaman then Gemini normal summon him and use him to SS Yubel. At the end phase Both Doom Shaman and Yubel will go to the GY to SS the next Yubel form. Yubel - Terror Incarnate just has to be removed from the field in anyway to special summon his next form. So compulsory and D.Prison would still let the next Yubel come out. Plus it is immune to Bottomless. I also run Savage Colosseum to force my opponents to attack Yubel. (http://images.wikia.com/yugioh/images/f/ff/SavageColosseumSOVR-EN-C-UE.jpg) This is a basic way to run Yubel. Monsters: 17 Yubel x2 Yubel Terror Incarnate x2 Yubel Ultimate Nightmare x2 Doom Shaman x2 Armageddon Knight x3 Mystic Tomato x2 Morphing Jar Dark Grepher x2 Grand Mole Spells: 15 Swing of Memories x3 Savage Colosseum x2 Veil of Darkness x2 Mystical Space Typhoon x2 Card Destruction Foolish Burial Monster Reborn Dark Hole Heavy Storm ROTA Traps: 10 Limit Reverse x3 Mirror Force Torrential x2 Call of Haunted x2 Trapstun x2 42 card Deck. (http://images.wikia.com/yugioh/images/9/95/LimitReverse5DS2-EN-C-1E.png)(http://images.wikia.com/yugioh/images/f/f3/VeilofDarknessGLD2-EN-GUR-LE.png) (http://images.wikia.com/yugioh/images/b/be/DoomShamanCP07-EN-R-UE.png)(http://images.wikia.com/yugioh/images/5/53/SwingofMemoriesDP06-EN-C.png) Ok there it is and I will be posting my Yubel World Strategies Later. Title: Re: The Official Yubel Strategy Discussion Post by: Fever on June 26, 2011, 09:38:18 am Central Daylight Time Yeah you know all of the strategies lol.
Title: Re: The Official Yubel Strategy Discussion Post by: PkMn Trainer on June 26, 2011, 08:10:34 pm Central Daylight Time I'm unsure about Card Destruction. It creates opportunity but it doesn't make things happen instantly like Dark World.
DDV, at least at 2, looks pretty dead. I'd tech 1. Gotta have 1 MST, man. And I learned that Seven Tools > Trap Stun for catching Solemns. Title: Re: The Official Yubel Strategy Discussion Post by: ArkticDark on June 27, 2011, 10:36:09 am Central Daylight Time you talking bout solemnly warnins? I only have to worry about that on the DN.
Title: Re: The Official Yubel Strategy Discussion Post by: PkMn Trainer on June 27, 2011, 09:30:54 pm Central Daylight Time Solemn Warning & Judgment. If that's the case then 1 MST, 1 Trap Stun. :)
Title: Re: The Official Yubel Strategy Discussion Post by: ArkticDark on June 27, 2011, 09:45:17 pm Central Daylight Time hmm... i was looking at hand destruction to replace card destruction in here.
Its just the thing is i wanna be over prepared for dead hands with my high level monsters. So, i need cards like this. Plus they add needed draw power. But after play testing on DN i really need Trap stun x2 in this deck. Title: Re: The Official Yubel Strategy Discussion Post by: PkMn Trainer on June 28, 2011, 12:33:36 pm Central Daylight Time D: Hand Destruction's worse.
Both cards add draw power, but are they worth giving your opponent a hand too? Maybe play something like PWWB or Dark Core. That's fine then. :) Title: Re: The Official Yubel Strategy Discussion Post by: Fever on June 29, 2011, 11:34:40 am Central Daylight Time Damn. Solemn Warning is expensive though.
Title: Yubel World - Current Post by: ArkticDark on July 05, 2011, 08:28:06 pm Central Daylight Time Ok, here is my current physical Yubel World Deck before the SD21 release.
Monsters: 21 Yubel x2 Yubel - Terror Incarnate x2 Yubel - The Ultimate Nightmare x2 Doom Shaman x2 Armageddon Knight x3 Goldd x3 Sillva x3 Raven x3 Morphing Jar Spells: 12 DWL x3 DWD x3 Swing of Memories x3 Card Destruction Monster Reborn Dark Hole Traps: 9 Limit Reverse x3 Mirror Force Torrential DDV x2 Trapstun x2 42 card deck. Title: Re: The Official Yubel Strategy Discussion Post by: PkMn Trainer on July 05, 2011, 09:05:14 pm Central Daylight Time :/ 6 Lords... I don't like that. -2 Lords, -1 DWL; +1 Foolish Burial
3 DWL become dead a little more than acceptable. Title: Re: The Official Yubel Strategy Discussion Post by: ArkticDark on July 05, 2011, 09:14:56 pm Central Daylight Time :oDid you see that I have 3 Ravens and Jar??? So 6 Lords will be fine.
Plus I am using some discard eff to keep Yubel from being dead in hand. Title: Yubel World - SD21 Post by: ArkticDark on July 05, 2011, 09:19:30 pm Central Daylight Time I haven't tested this yet because I'm really getting tired of Dueling Network. It really tries my patients.
Monsters: 20 Yubel x2 Yubel - Terror Incarnate x2 Yubel - The Ultimate Nightmare x2 Grapha x3 Snow x3 Goldd x2 Sillva x2 Beiige x1 Broww x2 Morphing Jar Spells: 13 Gateway into DW x3 DWL x3 DWD x2 Into The Void x2 Card Destruction Monster Reborn Dark Hole Traps: 9 Limit Reverse x3 Mirror Force Torrential DDV x2 EEV x2 42 card deck. with EEV hitting Grapha twice and Yubels in hand I have extra discard power added seeing as how Raven is missing. Title: Re: The Official Yubel Strategy Discussion Post by: PkMn Trainer on July 06, 2011, 12:23:45 pm Central Daylight Time :oDid you see that I have 3 Ravens and Jar??? So 6 Lords will be fine. Plus I am using some discard eff to keep Yubel from being dead in hand. Oh. -1 Raven for Solemn. :) Too many Lords really isn't good. __ As for "new" Yubel World, I think you can just drop at least 2 Goldd & Sillva. Grapha + Yubel is enough to win, right? You need some more room too. Into the Void is sketchy. Any DW you discard can't be taken advantage of till the turn after. Limit Reverse as your only way to Summon Yubel is sketchy. Yubel won't be as rewarding. >_>; Too many Viruses. 1 of each, or 2 of one. 3's pushing it. I have to ask: Couldn't you cut an Ultimate Nightmare? Terror Incarnate can always Summon the same Nightmare. Title: Re: The Official Yubel Strategy Discussion Post by: ArkticDark on July 07, 2011, 08:43:52 am Central Daylight Time decent advice.
Well cutting down to one Ultimate is what alot of yubel players are doing but i don't like it cause the 3rd form is the one you can go on the atk with and D.Prison shuts the whole thing down if it it banishes your 1 and only U.N. Plus the crazyness of having 2 Y.U.N is awesome. Yeah this deck is still just experimental and it doesn't seem to flow like the older yubel world. Title: Re: The Official Yubel Strategy Discussion Post by: Fever on July 07, 2011, 03:08:39 pm Central Daylight Time Into the Void just seems... :-\
Title: Re: The Official Yubel Strategy Discussion Post by: ArkticDark on July 07, 2011, 06:21:02 pm Central Daylight Time what there are only 2 of them and you can play it like dragged, just set all your cards and play it. Duh.
you still get to draw a card after it. Plus im prolly getting rid of a yubel in hand too. Title: Re: The Official Yubel Strategy Discussion Post by: Fever on July 08, 2011, 09:55:13 am Central Daylight Time Testing results?
Title: Re: The Official Yubel Strategy Discussion Post by: PkMn Trainer on July 11, 2011, 07:39:23 pm Central Daylight Time Into the Void just seems... :-\ It's crap. If you play Into the Void you are probably lost. __ I think consistency is more important. I mean... if they D. Prison you, you 're already sorta screwed. Might as well go for a better built Deck. Title: Re: The Official Yubel Strategy Discussion Post by: ArkticDark on July 13, 2011, 12:56:42 pm Central Daylight Time not every deck runs Dprison and i got trapstun for that very card. Plus i have x2 yubels so there is an extra.
Title: Re: The Official Yubel Strategy Discussion Post by: Fever on July 14, 2011, 05:04:37 pm Central Daylight Time Dimensional Prison is great though...
Title: Re: The Official Yubel Strategy Discussion Post by: PkMn Trainer on July 14, 2011, 05:26:17 pm Central Daylight Time We? ::)
xD Title: Re: The Official Yubel Strategy Discussion Post by: ArkticDark on July 15, 2011, 12:00:47 pm Central Daylight Time did you mean Oui?
Title: Re: The Official Yubel Strategy Discussion Post by: PkMn Trainer on July 16, 2011, 04:43:12 pm Central Daylight Time Never mind ignore my last post. I had multiple tabs open. That was likely for another thread. xD
Title: Re: The Official Yubel Strategy Discussion Post by: Fever on July 20, 2011, 11:06:40 pm Central Daylight Time You **** up.
Title: Re: The Official Yubel Strategy Discussion Post by: PkMn Trainer on July 21, 2011, 10:09:54 pm Central Daylight Time :|
Title: Re: The Official Yubel Strategy Discussion Post by: Fever on July 31, 2011, 10:58:01 pm Central Daylight Time Just throwin' that out there. :D
Title: Re: The Official Yubel Strategy Discussion Post by: PkMn Trainer on July 31, 2011, 11:04:40 pm Central Daylight Time :') I know.
****. >:[ Title: Re: The Official Yubel Strategy Discussion Post by: ArkticDark on April 17, 2012, 12:39:24 pm Central Daylight Time I fixed the deck on the OP. And I didn't even bother with the DW variants because they are crap.
Ok so time to update this Strategy Discussion. I should have posted these cards and ideas along time ago. But now to get to it. Win conditions for Yubel decks and other strategies. There are certain cards that can help Yubels decks win duels One that I have been using for along time is The Calculator. One that I just started messing with is Montage Dragon. Or the trap card Defenders Intersect while Savage Colosseum is active. Another card that can help Yubel - Terror Incarnate is Wattpheasant. Wattpheasant can attack directly and then remove itself from play until the end phase. There is a known Watt Yubel variant that also uses Wattgiraffe. You can use Recycling Batteries to retreive 2 Thunder types less than 1500atk from the GY to the hand for further use. Which is really great because they will only get a single turn of field presence at a time usually. (http://images.wikia.com/yugioh/images/b/b0/TheCalculator-DEM1-EN-C-UE.png) (http://images.wikia.com/yugioh/images/6/68/WattpheasantDREV-EN-C-1E.jpg) (http://images.wikia.com/yugioh/images/1/13/MontageDragonTDGS-EN-UR-1E.png)(http://images.wikia.com/yugioh/images/6/6c/WattgiraffeTSHD-EN-SR-1E.png) If you don't want to run Dark Grepher and Veil of Darkness to take care of dead Yubel monsters in your hand Then you can run useful cards like Divine Wrath and Raigeki Break to discard them. Also I am currently testing Dark Crusader to discard a Yubel monster or Doom Shaman and using him as a 2000 beatstick. I have also been testing Mist Valley Falcon as a 2000 beatstick also. I use him to bounce Yubel - Terror Incarnate to evolve to The Ultimate Nightmare to go on the offense. Also Summoner monk is a very useful card for SS Armageddon Knight to dump Yubel or Doom Shaman. And then XYZs summon a level 4. (http://images.wikia.com/yugioh/images/a/a0/MistValleyFalconSDDL-EN-C-1E.jpg) (http://images.wikia.com/yugioh/images/2/28/DarkCrusaderPTDN-EN-C-1E.png) (http://images.wikia.com/yugioh/images/9/93/RecyclingBatteriesTDGS-EN-C-1E.png) (http://images.wikia.com/yugioh/images/8/8e/DefendersIntersectSTBL-EN-C-1E.jpg) I will be posting My Dark World Yubel deck very soon. It will have Summoner Monk and Armageddon Knight and Tour Guide of the Underworld. So it will be doing lv 3 and lv 4 XYZs summons. And if that lv 10 was out It would have that as well. Title: Re: The Official Yubel Strategy Discussion Post by: Fever on April 17, 2012, 03:18:24 pm Central Daylight Time Reminds me of the Mist Valley deck. I didn't know they got support...
Title: Re: The Official Yubel Strategy Discussion Post by: ArkticDark on April 17, 2012, 05:07:35 pm Central Daylight Time ok updated.
Title: Re: The Official Yubel Strategy Discussion Post by: PkMn Trainer on April 17, 2012, 06:58:55 pm Central Daylight Time :o That looks nice when you're posting a bunch of oversized card images. It only bothers me if someone just mentions a card without much to say and sticks a big damn image in their otherwise tiny post.
Title: Re: The Official Yubel Strategy Discussion Post by: Fever on April 18, 2012, 12:03:35 am Central Daylight Time :o That looks nice when you're posting a bunch of oversized card images. It only bothers me if someone just mentions a card without much to say and sticks a big damn image in their otherwise tiny post. Well I post in the single card discussion. Not much to say about just ONE card. ::) Title: Re: The Official Yubel Strategy Discussion Post by: ArkticDark on April 18, 2012, 05:05:00 am Central Daylight Time LOL! Well I'm glad It looks good.
Title: Re: The Official Yubel Strategy Discussion Post by: ArkticDark on April 18, 2012, 10:50:08 am Central Daylight Time The New Yubel World Order.
Monsters: 17 Grapha x2 Snoww x3 Broww x3 Tour Guide x2 Yubel x1 Terror Incarnate x1 Ultimate Nightmare x1 Armageddon Knight x2 Summoner Monk x2 Spells: 13 Gates to DW x2 DWD x3 DWL x3 Card Destruction Foolish Burial Monster Reborn Dark Hole Heavy Storm Traps: 10 Limit Reverse x3 Torrential Tribute x2 Solemn Judgment Solemn Warning x2 Call of the Haunted x2 40 card deck. I went with 2 CotH for a certain reason. It can combo with Torrential to summon and destroy the 1st form of Yubel. It can also SS a DW monster to bounce for Grapha or just SS Grapha. Or provide a xyz material. Field presence is what i'm refering to. Title: Re: The Official Yubel Strategy Discussion Post by: BigStinkinApe on April 18, 2012, 11:52:14 am Central Daylight Time You need 1-2 meiige in there or tevne trance to make 2 monk worth it IMO.
Title: Re: The Official Yubel Strategy Discussion Post by: ArkticDark on April 18, 2012, 12:44:35 pm Central Daylight Time Maybe I could just run a 3rd Armageddon Knight and RotA... because the spell card price for Monk can be steep or none existant... but would it be worth a Yubel Dump and XYZ monster???
The thing with monk is that he was never apart of my DW strategy. But I used him in my Yubel Strategy to get Armageddon Knight to dump Yubel or Dump Doom Shaman. Monk also doubles as xyz material because after the dump the Armageddon is virtually useless so why not just xyz him??? Before Summoner monk was semi-limited I used Mystic Tomato to fetch Armageddon knight and now Monk is faster. So monk does what I need him to do. Also he can fetch a snoww to bounce for grapha if all my Armageddons are in the GY. But that discarded spell does make me think twice. I don't have any Tour Guides anyway so this deck is all for virtual use. Title: Re: The Official Yubel Strategy Discussion Post by: BigStinkinApe on April 18, 2012, 03:19:59 pm Central Daylight Time totally missed AK being there, your lv 4-summon monk ratio is fine now. :P
Title: Re: The Official Yubel Strategy Discussion Post by: ArkticDark on April 18, 2012, 03:56:29 pm Central Daylight Time oh... I see.
Title: Re: The Official Yubel Strategy Discussion Post by: PkMn Trainer on April 18, 2012, 04:38:53 pm Central Daylight Time Well I post in the single card discussion. Not much to say about just ONE card. ::) It's when ya mention a card in some post in the middle of a thread and slap a big picture in it. Title: Re: The Official Yubel Strategy Discussion Post by: PkMn Trainer on April 18, 2012, 04:39:27 pm Central Daylight Time I thought you said you don't f*cks with that anymore. Dark World Yubel.
Title: Re: The Official Yubel Strategy Discussion Post by: ArkticDark on April 18, 2012, 08:29:56 pm Central Daylight Time The way those older decks were built were crap so I didn't even edit them. But this is a more effective way to run it. What do you think?
Title: Re: The Official Yubel Strategy Discussion Post by: ArkticDark on May 28, 2012, 09:43:16 am Central Daylight Time The Future of Yubel like any other yugioh deck is Xyz Summoning and how well and fast they can do so.
The future of Yubel being a competitive deck relies on 4 cards. two spells and two Xyz monsters. Star Light, Star Bright Galaxy Queen's Light Super-Dreadnought Gun Turret Train - Gustav Max Super Dimensional Robo Galaxy Destroyer I truely believe once these cards are all out that Yubel Decks will make an Uprising! (http://images3.wikia.nocookie.net/__cb20120203233632/yugioh/images/1/11/StarLightStarBright-ORCS-EN-C-1E.jpg) (http://images3.wikia.nocookie.net/__cb20120413222602/yugioh/images/thumb/9/92/GalaxyQueensLight-REDU-JP-R.jpg/290px-GalaxyQueensLight-REDU-JP-R.jpg) (http://images2.wikia.nocookie.net/__cb20120109151851/yugioh/images/thumb/b/bb/SuperDreadnoughtGunTurretTrainGustavMax-VE06-JP-UR.jpg/290px-SuperDreadnoughtGunTurretTrainGustavMax-VE06-JP-UR.jpg) (http://images2.wikia.nocookie.net/__cb20120413223005/yugioh/images/d/d8/SuperDimensionalRoboGalaxyDestroyer-REDU-JP-UR.jpg) Title: Re: The Official Yubel Strategy Discussion Post by: BigStinkinApe on May 28, 2012, 12:09:48 pm Central Daylight Time Perhaps explain how the japanese cards fuel your decks improvement? also, have you ever considered puppet magic of dark ruler as a summon method for yubel(level 1)?
Title: Re: The Official Yubel Strategy Discussion Post by: ArkticDark on May 28, 2012, 08:51:51 pm Central Daylight Time That is a pretty bad card BSA... For any deck really.
Plus you don't wanna summon Yubel and then have to deal with her effect of tributing a monster. The best way is to use cards to her that will also destroy her at the same time. Like Limit Reverse being used on the opponents turn and when your turn comes around put her in defense mode to destroy her. And Doom shaman being SS by Swing of Memories and then Gemini summoned to SS Yubel and at the end phase both Doom shaman and Yubel get destroyed. You never wanna see the 1st version on Yubel for even a whole turn. You wanna get to Terror Incarnate as soon as possible. But now that Xyz summoning will be possible with Yubel as material other summoning methods can be ok I guess. An old tactic of Mystic Tomato maybe. But as far as how these Japanese cards Improve a Yubel deck. Well not so much that but that these decks change the goal and purpose of a Yubel deck and change the way it is played. Because the goal is to get these Xyz monsters out as quick as possible and a Yubel deck gets Yubel-Terror Incarnate out as quickly as possible and the new spells help to get the Xyz monster out as the deck gets the needed material out. Title: Re: The Official Yubel Strategy Discussion Post by: Yubelservant12 on January 11, 2015, 09:31:55 pm Central Standard Time My Yubels are my favorite cards, but I only own 1 copy of each. However, all I've needed thus far is Mystic Tomatoes, my Witch of the Black Forest, and a few Sangens (No, my Yubel deck is not meant for Tournaments due to that very card. Sangen's on the ban list.), and I am able to keep Yubel on the field, along with plenty of tributes. As well as that, all I need is my Rings of Magnetism and my single Heart of Clear Water card. Equip them to Ultimate Nightmare, and he becomes virtually unstoppable, if not for 2 special traps I own: Dequip and Eternal Rest. However, thus far, none of my friends I've dueled has either....but my friend James Smith has an original copy of the American-made Obelisk and he has both Uria and Haman. :'( The bane of my dear Queen's deck. |