Title: Cyber Destruction v2.0 Post by: Dragon in the Shadows on February 23, 2014, 04:32:13 pm Central Standard Time For those of you who haven't been keeping up with Yu-gi-oh, there is a Cyber Dragon Structure. Obviously I could not help myself and bought 3 copies to upgrade my deck. But for some reason I built a second version instead. The previous version might get reborn as the new version of Cyber Dark Destruction in the near future. After I post the deck, I'll post the new cards' effects for those who choose not to look them up. Monsters 18 Cyber Valley Cyber Valley Cyber Valley Cyber Dragon Core Cyber Dragon Core Cyber Dragon Core Cyber Phoenix Cyber Phoenix Cyber Phoenix Cyber Dragon Zwei Cyber Dragon Zwei Cyber Dragon Zwei Cyber Dragon Drei Cyber Dragon Drei Cyber Dragon Drei Cyber Dragon Cyber Dragon Cyber Dragon Spells Dark Hole Limiter Removal De-Fusion Overload Fusion Power Bond Super Polymerization Cyber Repair Plant Cyber Repair Plant Light of Redemption Light of Redemption Mystical Space Typhoon Mystical Space Typhoon Polymerization Polymerization Traps 9 Compulsory Evacuation Device Cyber Network Cyber Network Dimensional Prison Dimensional Prison Lumenize Lumenize Mirror Force Mirror Force Total 41 Extra Deck 12 Chimeratech Fortress Dragon Chimeratech Fortress Dragon Chimeratech Overdragon Chimeratech Overdragon Cyber End Dragon Cyber End Dragon Cyber Dragon Nova Cyber Dragon Nova Cyber Dragon Nova Cyber Twin Dragon Cyber Twin Dragon Cyber Twin Dragon Cyber Dragon Core Light ** Machine/Effect When this card is Normal Summoned: Add 1 "Cyber" Spell/Trap Card from your Deck to your hand. If your opponent controls a monster and you control no monsters: You can banish this card from your Graveyard; Special Summon 1 "Cyber Dragon" from your Deck. You can only use 1 "Cyber Dragon Core" effect per turn, and only once that turn. This card's name becomes "Cyber Dragon" while it is on the field or in the Graveyard. ATK/400 DEF/1500 Cyber Dragon Drei Light **** Machine/Effect When this card is Normal Summoned: You can make all "Cyber Dragons" you currently control become Level 5. You cannot Special Summon any monsters during the turn you activate this effect, except Machine-Type monsters. If this card is banished: You can target 1 "Cyber Dragon" you control; it cannot be destroyed by battle or by card effects this turn. This card's name becomes "Cyber Dragon" while it is on the field or in the Graveyard. ATK/1800 DEF/800 Cyber Repair Plant Spell Card If "Cyber Dragon" is in your Graveyard: You can activate 1 of these effects. If you have 3 or more "Cyber Dragons" in your Graveyard at activation, you can activate both effects and resolve in sequence. You can only activate 1 "Cyber Repair Plant" per turn. *Add 1 LIGHT Machine-Type monster from your Deck to your hand. *Target 1 LIGHT Machine-Type monster in your Graveyard; shuffle that target into your Deck. Cyber Network Continuous Trap Destroy this card during your 3rd Standby Phase after activation. Once per turn, if "Cyber Dragon" is on the field: You can banish 1 LIGHT Machine-Type monster from your Deck. When this card is sent from the field to the Graveyard: Special Summon as many of your banished LIGHT Machine-Type monsters as possible, and if you do, destroy all Spell and Trap Cards you control. Monsters that were Special Summoned by this effect cannot activate their effects. You cannot conduct your Battle Phase the turn you activate this effect. Cyber Dragon Nova Light ***** Machine/Xyz/Effect 2 Level 5 Machine-Type monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 "Cyber Dragon" in your Graveyard; Special Summon that target. Once per turn, during either player's turn: You can banish 1 "Cyber Dragon" from your hand or face-up from your Monster Card Zone; this card gains 2100 ATK until the End Phase. If this card in your possession is sent to the Graveyard by your opponent's card effect: You can Special Summon 1 Machine-Type Fusion Monster from your Extra Deck. ATK/2100 DEF/1600 |