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 31 
 on: December 19, 2015, 03:58:53 pm Central Standard Time 
Started by Dragon in the Shadows - Last post by Dragon in the Shadows
Time for version 2.0. I'm enjoying this arch-type and more specifically this version.  No dead hands.  Ever.  It's not complete yet.  I'm waiting for my copies of the Pendulum structure to arrive.  Need the Summoner's arts to make it more consistant.  I'll explain some of the changes and tech later.

Monsters
21


Royal Magical Library
Royal Magical Library
Royal Magical Library
Igknight Squire
Igknight Squire
Igknight Squire
Igknight Veteran
Igknight Veteran
Igknight Veteran
Igknight Paladin
Igknight Paladin
Igknight Paladin
Igknight Margrave
Igknight Margrave
Igknight Margrave
Igknight Gallant
Igknight Gallant
Igknight Gallant
Igknight Cavalier
Igknight Cavalier
Igknight Cavalier

Spells
13


Reinforcement of the Army
Pot of Riches
Supply Squad
Magical Mallet
Magical Mallet
Terraforming
Terraforming
Ignition Phoenix
Ignition Phoenix
Ignition Phoenix
Mystical Space Typhoon
Mystical Space Typhoon
Mystical Space Typhoon


Traps
6


Igknight Burst
Igknight Burst
Mirror Force
Mirror Force
Tyrant's Throes
Tyrant's Throes


Total
40

Extra Deck
15


Leviair the Sea Dragon
Steelswarm Roach
Number 82: Heartlandraco
Number 19: Freezadon
Photon Papilloperative
Number 61: Volcasaurus
Number C39: Utopia Ray
Gaia Dragon, the Thunder Charger
Photon Strike Bounzer
Heroic Champion - Excalibur
Heroic Champion - Excalibur
Number 39: Utopia
Number 39: Utopia
Shark Fortress
Shark Fortress

I've ditched the boss monsters.  I still think they have potential, but it has to be a dedicated control build.  Igknights strength lies in an aggressive field presence which in turn is better used for Xyz plays.  I've also added in Royal Magical Libraries.  Basically Royal on the first turn sets up massive plays.  Simply put you summon Royal and set scales/pop and draw till you have what you need in the Extra Deck.  Some builds I've seen incorporate Summoner Magicians to get out Royal faster and then set up a rank 4, but I decided against it.

For the Spells I've ditched the cards supporting the bosses and added in the field spell.  Guess what it does.  Pops a Igknight to add an Igknight to my hand.  I can get a free draw off a Terraforming.  I've ditched The A Forces.  Not necessary in a Xyzs build.  Also added Pot of Riches to recycle some Igknights I've used as Xyz material.  Magical Mallets help to swap out cards that I don't need at the moment, but I admit they are filler.  I hope to replace them soon if my decks arrive.

I've cut down the Bursts to two.  Three was a bit cloggy.  And then there's Tyrant's Throes.  It can be a first turn "good game".  Ditch two of my Igknights, who just wind up in the Extra Deck to be pendulum summoned on the next turn, and all effect monsters can't be summoned...At all.  Shuts down most strategies.

Finally I've added an Extra deck.  My standard end game has consisted of a Shark Fortress/Excalibur combo on turn 2 or 3, depending on whether I went first.  Some of the cards are filler until I get more rank 5s and 6s that are worth playing.

 32 
 on: August 23, 2015, 05:38:09 am Central Daylight Time 
Started by Dragon in the Shadows - Last post by Dragon in the Shadows
As you guys know, when I come across a new arch-type I like to play around with a pure deck and, depending on how much fun I have with it, then tweak it.  The only exception being Raidraptors which had very little to start with.  Well, I'm back to tradition with this deck.

I'm not going to go into detail about the strategy right now (haven't tested nor played against Igknights), but I will tell you the key Pendulum effect that all my Igknights share.  If I have an Igknight in both Pendulum zones I can destroy them to add any FIRE Warrior from my graveyard or deck to my hand.  With the current version this effect will be used mostly for searching out the big guns and filling up the extra deck, but the future versions will probably incorporate other options as well.

I've tossed in some interesting tech.  Storm should allow me to use Igknight Burst's secondary effect while taking out my opponent's Spells and Traps.  Pendulum Shift will allow me to adjust the pendulum scale to Pendulum Summon Champion and Lancer who normally cannot be Pendulum Summoned due to the 2 and 7 scales of Igknight pendulum monsters.


Monsters
18


Igknight Squire
Igknight Squire
Igknight Squire
Igknight Paladin
Igknight Paladin
Igknight Paladin
Igknight Margrave
Igknight Margrave
Igknight Margrave
Igknight Gallant
Igknight Gallant
Igknight Gallant
Igknight Lancer
Igknight Lancer
Igknight Lancer
Igknight Champion
Igknight Champion
Igknight Champion


Spells
16


Dark Hole
Storm
Supply Squad
Terraforming
Terraforming
Pendulum Shift
Pendulum Shift
The A. Forces
The A. Forces
The A. Forces
Ignition Phoenix
Ignition Phoenix
Ignition Phoenix
Mystical Space Typhoon
Mystical Space Typhoon
Mystical Space Typhoon


Traps
6


Bottomless Trap Hole
Compulsory Evacuation Device
Torrential Tribute
Igknight Burst
Igknight Burst
Igknight Burst


Total
40

 33 
 on: August 01, 2015, 02:51:27 pm Central Daylight Time 
Started by Dragon in the Shadows - Last post by Dragon in the Shadows
So, a pic of a new Pokémon has surfaced a while back.  And, heavy sigh, it's disappointing.  How disappointing?  It's worse than Trubish.  It literally looks like a green s***m.  I suppose it could be another tadpole Pokémon, but...Anywho I was unable to find a pic to post, but Serebii has it on their site if you want to see it.  This might be the end of Pokémon for me.  Still I can think of a few jokes.  Other than that...

 34 
 on: June 21, 2015, 04:13:14 pm Central Daylight Time 
Started by Dragon in the Shadows - Last post by Dragon in the Shadows
Just an idea that has been kicking around in my head.  You see Raidraptors don't have many monsters yet and many Raidraptor decks incorporate Blackwings (or generic Dark monsters) to fill the void.  So I figured why not try for both.  They both are winged beasts that swarm, but towards different goals (Xyz and Synchros).  I haven't tested yet, but I suspect that I should be able to offsetting opponents in the first match.  If I open with Blackwings they won't be expecting the Raidraptor Xyzs.  Likewise if I start off with a Raidraptor play, they will expect Bora and Zephyros, but the Synchros will catch them off guard.

Monsters
18


Blackwing - Zyphyros the Elite
Raidraptor - Mimicry Lanius
Raidraptor - Mimicry Lanius
Raidraptor - Mimicry Lanius
Blackwing - Gale the Whirlwind
Blackwing - Gale the Whirlwind
Blackwing - Gale the Whirlwind
Raidraptor - Vanishing Lanius
Raidraptor - Vanishing Lanius
Raidraptor - Vanishing Lanius
Blackwing - Bora the Spear
Blackwing - Bora the Spear
Blackwing - Bora the Spear
Raidraptor - Sharp Lanius
Raidraptor - Sharp Lanius
Raidraptor - Sharp Lanius
Blackwing - Sirocco the Dawn
Blackwing - Sirocco the Dawn


Spells
12


Allure of Darkness
Black Whirlwind
Dark Hole
Dark Hole
Mystical Space Typhoon
Mystical Space Typhoon
Mystical Space Typhoon
Raidraptor - Nest
Raidraptor - Nest
Raidraptor - Nest
Rank-Up-Magic Revolution Force
Rank-Up-Magic Revolution Force
Rank-Up-Magic Revolution Force


Traps
10


Bottomless Trap Hole
Compulsory Evacuation Device
Torrential Tribute
Fiendish Chain
Fiendish Chain
Mirror Force
Mirror Force
Raidraptor - Readiness
Raidraptor - Readiness
Raidraptor - Readiness


Total
40

Extra Deck
15


Ice Beast Zerofyne
Number 66: Master Key Beetle
Number 61: Volcasaurus
Raidraptor - Blaze Falcon
Raidraptor - Blaze Falcon
Raidraptor - Revolution Falcon
Raidraptor - Revolution Falcon
Black-Winged Dragon
Black-Winged Dragon
Raidraptor - Rise Falcon
Raidraptor - Rise Falcon
Raidraptor - Rise Falcon
Blackwing Armor Master
Blackwing Armor Master
Blackwing Armor Master

 35 
 on: May 03, 2015, 02:30:19 pm Central Daylight Time 
Started by Dragon in the Shadows - Last post by Dragon in the Shadows
Decided to bring back Scraps.  With a new name of course.

Monsters
15


Scrap Searcher
Scrap Searcher
Scrap Searcher
Scrap Beast
Scrap Beast
Scrap Beast
Scrap Chimera
Scrap Chimera
Scrap Chimera
Scrap Orthros
Scrap Orthros
Scrap Orthros
Scrap Breaker
Scrap Breaker
Scrap Breaker


Spells
17


Foolish Burial
Scrap Lube
Dark Hole
Dark Hole
Pot of Duality
Pot of Duality
Scrapstorm
Scrapstorm
Mystical Space Typhoon
Mystical Space Typhoon
Mystical Space Typhoon
Scrap Sheen
Scrap Sheen
Scrap Sheen
Scrapyard
Scrapyard
Scrapyard


Traps
8


Torrential Tribute
Bottomless Trap Hole
Compulsory Evacuation Device
Trap Stun
Trap Stun
Scrap Crash
Scrap Crash
Scrap Crash


Total
40

Extra Deck
10


T.G. Hyper Librarian
Number C39: Utopia Ray
Scrap Archfiend
Atomic Scrap Dragon
Number 39: Utopia
Number 39: Utopia
Scrap Dragon
Scrap Dragon
Scrap Twin Dragon
Scrap Twin Dragon

 36 
 on: April 28, 2015, 03:37:39 am Central Daylight Time 
Started by Fever - Last post by Fever
7101

 37 
 on: March 09, 2015, 03:00:09 pm Central Daylight Time 
Started by Dragon in the Shadows - Last post by Dragon in the Shadows
Superheavy
Ultimate
Machine
Oppression

Took longer to come up with a half decent name than to build the damn deck.  Seriously, the deck took 5 minutes to build and I spent over half an hour coming up with the name...Still not happy with the name.  Enjoy.

Monsters
39


Superheavy Samurai Soulbeads
Superheavy Samurai Soulbeads
Superheavy Samurai Soulbeads
Superheavy Samurai Soulbreaker Armor
Superheavy Samurai Soulbreaker Armor
Superheavy Samurai Soulbreaker Armor
Superheavy Samurai Blue Brawler
Superheavy Samurai Blue Brawler
Superheavy Samurai Blue Brawler
Superheavy Samurai Trumpeter
Superheavy Samurai Trumpeter
Superheavy Samurai Trumpeter
Superheavy Samurai Flutist
Superheavy Samurai Flutist
Superheavy Samurai Flutist
Superheavy Samurai Soulfire Suit
Superheavy Samurai Soulfire Suit
Superheavy Samurai Soulfire Suit
Superheavy Samurai Scales
Superheavy Samurai Scales
Superheavy Samurai Scales
Superheavy Samurai Soulbang Cannon
Superheavy Samurai Soulbang Cannon
Superheavy Samurai Soulbang Cannon
Superheavy Samurai Swordsman
Superheavy Samurai Swordsman
Superheavy Samurai Swordsman
Superheavy Samurai Kabuto
Superheavy Samurai Kabuto
Superheavy Samurai Kabuto
Superheavy Samurai Soulpiercer
Superheavy Samurai Soulpiercer
Superheavy Samurai Soulpiercer
Superheavy Samurai Soulshield Wall
Superheavy Samurai Soulshield Wall
Superheavy Samurai Soulshield Wall
Superheavy Samurai Big Benkei
Superheavy Samurai Big Benkei
Superheavy Samurai Big Benkei


Traps
3


Breakthrough Skill
Breakthrough Skill
Breakthrough Skill


Total
42

Extra Deck
12


Wind-Up Zenmaines
Lightning Warrior
Crimson Blader
Wind-Up Zenmaister
Wind-Up Zenmaister
Iron Chain Dragon
Iron Chain Dragon
One-Eyed Skill Gainer
One-Eyed Skill Gainer
Superheavy Samurai Warlord Susanowo
Superheavy Samurai Warlord Susanowo
Superheavy Samurai Warlord Susanowo

If anyone can figure out how to get a couple of Cyber Dragons and Overload Fusions without hindering Trumpeter and Susanowo let me know.

 38 
 on: February 28, 2015, 06:50:22 pm Central Standard Time 
Started by Dragon in the Shadows - Last post by Dragon in the Shadows
Just finished building it and about to start testing.

Monsters
22


Performapal Trampolynx
Performapal Trampolynx
Performapal Sword Fish
Performapal Sword Fish

Performapal Cheermole
Performapal Cheermole
Performapal Hip Hippo
Performapal Hip Hippo
Performapal Spikeagle
Performapal Spikeagle
Performapal Whip Snake
Performapal Whip Snake
Timegazer
Magician
Timegazer Magician
Timegazer Magician
Performapal Kaleidoscorp
Performapal Partnaga
Odd-Eyes Dragon
Odd-Eyes Dragon
Stargazer
Magician
Stargazer Magician
Stargazer Magician

Spells
11


Hippo Carnival
Wonder Balloons
Dark Hole
Dark Hole
Illusion Balloons
Illusion Balloons
Level Lifter
Level Lifter
Mystical Space Typhoon
Mystical Space Typhoon
Mystical Space Typhoon


Traps
8


Bottomless Trap Hole
Compulsory Evacuation Device
Command Performance
Command Performance
Performapal Call
Performapal Call
Performapal Revival
Performapal Revival


Total
41

Extra Deck
12


Pilgrim Reaper
Maestroke the Symphony Djinn
Photon Papilloperative
One-Eyed Skill Gainer
Gem-Knight Pearl
Photon Strike Bounzer
Melomelody the Brass Djinn
Melomelody the Brass Djinn
Muzurhythm the String Djinn
Muzurhythm the String Djinn
Temtempo the Percussion Djinn
Temtempo the Percussion Djinn

EDIT: This deck has been dismantled.  Just couldn't get it to work right without Odd-Eyes Pendulum Dragon.  Might revisit this arch-type after OEPD has been reprinted 50 times.

 39 
 on: February 27, 2015, 05:07:20 pm Central Standard Time 
Started by Dragon in the Shadows - Last post by Dragon in the Shadows
At the age of 83, Leonard Nimoy has passed away from progressive lung disease.  Almost everyone will associate Nimoy with his Star Trek character Mr. Spock, but he was more than that.  In addition to being one of the most easily recognized sci fi actors of all time, he was an author, poet, musician and director.  He also served 2 years in the US Army and was discharged as a sergeant.

 40 
 on: February 23, 2015, 07:39:46 pm Central Standard Time 
Started by Fever - Last post by Fever
Heh

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