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Outlaws at Sun Down

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Author Topic: Outlaws at Sun Down  (Read 25 times)
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Daedric Kiryu
Shrouded Outlaw
Zure, Knight of Dark World


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The Shadow of the West



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« on: April 23, 2010, 03:46:30 pm Central Daylight Time »

Title inspired by Kiryu's final appearance in the anime thus far.

Tributes: 5
2 Destiny Hero - Malicious
2 Vanity's Fiend
1 Infernity Destroyer

Non-Tributes: 14
3 Infernity Beetle
1 Infernity Avenger
3 Infernity Archfiend
3 Infernity Necromancer
2 Infernity Mirage
2 Dark Grepher

Spells: 8
3 Infernity Launcher
2 Dark World Dealings
1 Reinforcement of the Army
1 Allure of Darkness
1 Giant Trunade
1 Foolish Burial
1 Brain Control
1 Heavy Storm

Traps: 14
3 Phoenix Wing Wind Blast
2 Infernity Inferno
2 Infernity Barrier
2 Infernity Break
1 Torrential Tribute

Side Board: 15
2 Infernity Guardian
2 Waboku
2 Imperial Iron Wall
2 Starlight Road
2 Karma Cut
1 Transmigration Prophecy
1 Torrential Tribute

Extra Deck:
3 Stardust Dragon
2 Red Dragon Archfiend
1 Black Rose Dragon
-----
Lv9 - 2 Mist Wurm
Lv8 - 2 Infernity Doom Dragon, 1 Hundred-Eyes Dragon
Lv7 - 1 Archfiend Chaos King
Lv6 - 1 Goyo Guardian
Lv5 - 1 Magical Android, 1 Ally of Justice Catastor
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« Reply #1 on: April 23, 2010, 03:55:07 pm Central Daylight Time »

why Vanities fiend? isnt the purpose of Infernities to Special summon and Synch?
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Fever
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« Reply #2 on: April 23, 2010, 04:08:09 pm Central Daylight Time »

Broken...
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"I was meant to inspire good. Not madness. Not death."

Daedric Kiryu
Shrouded Outlaw
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« Reply #3 on: April 23, 2010, 04:30:48 pm Central Daylight Time »

why Vanities fiend? isnt the purpose of Infernities to Special summon and Synch?

What I do with Vanity's Fiend is to send it to the grave ASAP. Then when I sync for Hundred-Eyes Dragon, I can remove Vanity's Fiend to seal my opponent from any possible outlet after I Mist Wurm'd his or her field and swing for game.

Fever, I know it is. =D
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« Reply #4 on: April 23, 2010, 05:23:27 pm Central Daylight Time »

You really should main at least one Starlight Road though.
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"I was meant to inspire good. Not madness. Not death."

Daedric Kiryu
Shrouded Outlaw
Zure, Knight of Dark World


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« Reply #5 on: April 23, 2010, 05:32:52 pm Central Daylight Time »

The deck is too fast for the opponent to draw into anything like Heavy unless they drew it into their opening hand. Even then, keep all I need in my hand until I am ready for the OTK and I'm am certain it can't be stopped.
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« Reply #6 on: April 23, 2010, 08:24:23 pm Central Daylight Time »

Is it really THAT consistent?
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ShuroiKami
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« Reply #7 on: April 24, 2010, 06:43:39 am Central Daylight Time »

Is it really THAT consistent?

trust me, Infernies ****, i use them on Duel Monsters Genesis and i ALWAYS win turn 2-3

What I do with Vanity's Fiend is to send it to the grave ASAP. Then when I sync for Hundred-Eyes Dragon, I can remove Vanity's Fiend to seal my opponent from any possible outlet after I Mist Wurm'd his or her field and swing for game.

meh, im not a big fan of the kinda Control feel you're giving the deck by using that startegy, I personally hate the idea of Vanities fiend, or any 6* or higher monsters in Infernity's just cause of hand clogage, but if it works for you then i have no other fixes.
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« Reply #8 on: April 24, 2010, 05:20:25 pm Central Daylight Time »

Well it looks like Infernity Launcher is gonna get banged. 
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"I was meant to inspire good. Not madness. Not death."

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