Meddling Mage
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« on: November 23, 2010, 04:59:51 pm Central Standard Time » |
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Here you go: MONSTERS: [16] [03] Gravekeeper's Spy [03] Gravekeeper's Recruiter [03] Gravekeeper's Commandant [02] Gravekeeper's Assailant [02] Gravekeeper's Descendant [02] Gravekeeper's Guard [01] Gravekeeper's Chief
SPELLS: [14] [03] Book of Moon [03] Necrovalley [03] Royal Tribute [02] Gravekeeper's Stele [02] Mystical Space Typhoon [01] Dark Hole
TRAPS: [11] [02] Bottomless Trap Hole [02] Compulsory Evacaution Device [02] Dark Bribe [02] Dimensional Prison [01] Mirror Force [01] Solemn Judgment [01] Torrential Tribute I thought about adding in Plaguespreader Zombie and Blackwing - Gale the Whirlwind so I can synchro.
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« Last Edit: November 23, 2010, 05:12:40 pm Central Standard Time by Meddling Mage »
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PkMn Trainer
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« Reply #1 on: November 23, 2010, 10:14:33 pm Central Standard Time » |
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Much like the build of the 3 friends who swept YCS Atlanta.
Amazing how effective Grave-lockdown can be. 'Specially with lots of gei defense, ~ATK/2000 monsters, and Descendant's skills. Gei defense is just gei. So much of it! Dx
I like how you skipped Rite of the Spirit 'cause that card is utterly useless. >_>; And Visionary even though he got that bawss pose. 8]
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POWER COURAGE VICTORY SMASH EVASION UPPERCUT BODY BLOW MOMENTUM FLICKER JAB CORKSCREW WEAVE
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ArkticDark
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« Reply #2 on: November 24, 2010, 08:28:10 am Central Standard Time » |
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How do you figure Rite of Spirit is useless. That seems like a dumb statement. Ok i'ma have to post my GK build. Grave Keeper's Swarm. I posted it on pojo 2 days ago.
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PkMn Trainer
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« Reply #3 on: November 24, 2010, 12:15:50 pm Central Standard Time » |
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... What's the point in reviving those monsters? Spy picks what you need, and so does Recruiter. Anyway, they're only beatsticks, so there's no need to actually revive them.
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STRONGER CHALLENGER SPEED ENDURANCE JAB COUPE DE GRACE SUNDAY PUNCH DEMPSEY ROLL FOOTWORK FEINT STRAIGHT POWER COURAGE VICTORY SMASH EVASION UPPERCUT BODY BLOW MOMENTUM FLICKER JAB CORKSCREW WEAVE
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ArkticDark
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« Reply #4 on: November 25, 2010, 02:50:51 pm Central Standard Time » |
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Are you serious? There are 5 Monster Card Zones. Why not fill them up??? If you are swarming then you could also revive Descendent and keep abusing the hell out of him. The possibility is great.
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Meddling Mage
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« Reply #5 on: November 25, 2010, 07:35:55 pm Central Standard Time » |
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Are you serious? There are 5 Monster Card Zones. Why not fill them up??? If you are swarming then you could also revive Descendent and keep abusing the hell out of him. The possibility is great.
The funny thing is that this is more a control version. Rite of Spirit is okay. Gravekeeper's Stele is way better.
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ArkticDark
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« Reply #6 on: November 25, 2010, 10:48:31 pm Central Standard Time » |
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Why is it better to put in hand instead of SS? I mean sure for cases when you need more hand but all around. What?
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Meddling Mage
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« Reply #7 on: November 26, 2010, 11:00:58 am Central Standard Time » |
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Why is it better to put in hand instead of SS? I mean sure for cases when you need more hand but all around. What? Stele gets you 2 Gravekeepers while Rite of Spirit only gets you one. Plus with everyone running Seven Tools and Trap Stun lately, it kinda makes Rite of Spirit dead.
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« Reply #8 on: November 26, 2010, 11:59:36 am Central Standard Time » |
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Why is it better to put in hand instead of SS? I mean sure for cases when you need more hand but all around. What?
Just because you get two back. +1 means a lot. Gravekeeper's are best fit to control.
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STRONGER CHALLENGER SPEED ENDURANCE JAB COUPE DE GRACE SUNDAY PUNCH DEMPSEY ROLL FOOTWORK FEINT STRAIGHT POWER COURAGE VICTORY SMASH EVASION UPPERCUT BODY BLOW MOMENTUM FLICKER JAB CORKSCREW WEAVE
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ArkticDark
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« Reply #9 on: November 26, 2010, 02:41:33 pm Central Standard Time » |
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I see, I still run both of'em anyway. I have 11 traps in my build so they can go ahead and waste their resources cause I have many ways of Summoning.
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Meddling Mage
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« Reply #10 on: November 27, 2010, 07:57:28 pm Central Standard Time » |
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I see, I still run both of'em anyway. I have 11 traps in my build so they can go ahead and waste their resources cause I have many ways of Summoning.
Thing is though about Rite of Spirit it's too slow of a card and it doesn't provide any advantage at all.
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PkMn Trainer
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« Reply #11 on: November 28, 2010, 04:54:47 pm Central Standard Time » |
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Thing is though about Rite of Spirit it's too slow of a card and it doesn't provide any advantage at all.
YEAH. Right on.
One can argue Rite working with Descendant... but that's slow and does not provide a "+." GK's can kill off the weak mons the opponent is allowed to play without a Graveyard to use. I'd rather draw a better Trap, like Dimensional Prison of course.
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STRONGER CHALLENGER SPEED ENDURANCE JAB COUPE DE GRACE SUNDAY PUNCH DEMPSEY ROLL FOOTWORK FEINT STRAIGHT POWER COURAGE VICTORY SMASH EVASION UPPERCUT BODY BLOW MOMENTUM FLICKER JAB CORKSCREW WEAVE
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