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GraveKeeper's Swarm

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ArkticDark
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« on: November 24, 2010, 09:33:51 am Central Standard Time »

I prefere to speed this deck up. And this doesn't need synchros.

Monsters: 18
GK Visionary x2
GK Chief x2
GK Spy x3
GK Assassilant x3
GK Comandent x2
GK Descendent x2
GK Priestess x2
GK Recruiter x2

Spell: 11
Necro Valley x3
GK Stele x2
Magical Dimension x2
Dark Hole
Solidarity x2
MST

Traps: 11
Mirror Force
Torrential
Solemn Judgment
Trap Stun x2
Magician's Circle x3
Rite of Spirit x3

This deck is so fast. And honestly I keep switching around my 11th spell. sometimes I run Trunade or Cold Wave or even Terraforming in place of that lone MST. BTW Magician's Circle is the **** fo real.
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« Reply #1 on: November 24, 2010, 01:02:43 pm Central Standard Time »

You say use Terraforming when you're not even using 3 Commandants? >__>;

Anyway... Screw Priestess, she is the poo.  You can get Necrovalley so easy now that she's no longer necessary.



-2 Priestess
+1 Recruiter
+1 Commandant

Don't like no BTH though.   But you do have Magical Dimension and a whole lotta ATK, so I guess it's alright for now.
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     STRONGER            CHALLENGER          SPEED            ENDURANCE        JAB            COUPE DE GRACE              SUNDAY PUNCH             DEMPSEY ROLL              FOOTWORK            FEINT            STRAIGHT      
       POWER             COURAGE                VICTORY          SMASH             EVASION            UPPERCUT            BODY BLOW            MOMENTUM            FLICKER JAB                  CORKSCREW            WEAVE    
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« Reply #2 on: November 24, 2010, 02:30:32 pm Central Standard Time »

like the build is the solidarity is good on this build
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« Reply #3 on: November 25, 2010, 02:45:02 pm Central Standard Time »

Priestess aint poo. It's not about getting to Necro Valley with her, I never have that problem. Her added 200 atk added to Necro Valley's 500 added to Solidarity!!! I mean Comon.
With Magician's Circle searching is not a problem.
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« Reply #4 on: November 26, 2010, 01:42:51 pm Central Standard Time »

Priestess aint poo. It's not about getting to Necro Valley with her, I never have that problem. Her added 200 atk added to Necro Valley's 500 added to Solidarity!!! I mean Comon.
With Magician's Circle searching is not a problem.


Necrovalley already stops many Decks from getting out anything above ATK/2000 easily.  Necrovalley's boost is already good.  With Soidarity, there is nothing to worry about in terms of strength.  +1300 with a single Solidarity is way enough.  Priestess' measly boost is not worth it.  I'd rather have something that serves multiple useful roles (Recruiter and Commandant).

Replace her with a Recruiter and another Solidarity to further heighten the chances of getting what you want and increasing your attack if you want more power.
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     STRONGER            CHALLENGER          SPEED            ENDURANCE        JAB            COUPE DE GRACE              SUNDAY PUNCH             DEMPSEY ROLL              FOOTWORK            FEINT            STRAIGHT      
       POWER             COURAGE                VICTORY          SMASH             EVASION            UPPERCUT            BODY BLOW            MOMENTUM            FLICKER JAB                  CORKSCREW            WEAVE    
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« Reply #5 on: November 26, 2010, 02:37:27 pm Central Standard Time »

Hmm... I see your point. but if I have Her and N.Valley on the field and a MST hits my N.Valley then I'm still covered. But the addition of a 3rd recruiter seems nice too. I don't need it though this deck SS like a MOFO.
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« Reply #6 on: November 26, 2010, 02:48:57 pm Central Standard Time »

Hmm... I see your point. but if I have Her and N.Valley on the field and a MST hits my N.Valley then I'm still covered. But the addition of a 3rd recruiter seems nice too. I don't need it though this deck SS like a MOFO.

No, you're not.

She simply makes the field called "Necrovalley."  None of Necrovalley's effects are actually applied.  I wouldn't say she was pointless if that was the case.

Why settle for less?
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       POWER             COURAGE                VICTORY          SMASH             EVASION            UPPERCUT            BODY BLOW            MOMENTUM            FLICKER JAB                  CORKSCREW            WEAVE    
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« Reply #7 on: November 26, 2010, 02:54:18 pm Central Standard Time »

 Are you sure!? Damn! I didn't know that. Thanks for the info.

So... I'm dropping that poo. lol. damn.

I have 3 choices. Either descendant, commandent and recruiter. hmm... which 2 to go with? I all 3 are so good. 
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« Reply #8 on: July 03, 2011, 07:23:20 pm Central Daylight Time »

Maybe I should keep this thread updated.

Monsters: 19
Gravekeeper's Chief x1
Gravekeeper's Visionary x3
Gravekeeper's Recruiter x3
Gravekeeper's Spy x3
Gravekeeper's Commandment x3
Gravekeeper's Descendant x3
Gravekeeper's Assailant x3

spells: 12
Necrovalley x3
Royal Tribute x2
MST x2
Solidarity x2
Gravekeeper's Stele x2
Dark Hole

Traps: 11
Magician's Circle x3
Rite of Spirit x2
Mirror Force
Torrential
7 Tools
Trapstun
Bottomless
D.Prison

42 card deck.

This deck is cool at 42 cards. It's no problem.
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« Reply #9 on: July 16, 2011, 04:46:25 pm Central Daylight Time »

D Prison > BTH
So 2 of them?

Is Chief necessary?
o_o'''
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« Reply #10 on: July 22, 2011, 09:49:15 am Central Daylight Time »

was thinking of droping both rites and adding one each of bottomles and Dprison.

Also will need to make room for pot of D.
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« Reply #11 on: July 27, 2011, 10:34:46 pm Central Daylight Time »

Circle & PoD don't seem to mix well.  One or the other...

Chief needs to gtfo either way.   Pretty sure 2 Visionaries are good already.

Definitely -2 Rites for the 2nd copies of BTH & DP.
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       POWER             COURAGE                VICTORY          SMASH             EVASION            UPPERCUT            BODY BLOW            MOMENTUM            FLICKER JAB                  CORKSCREW            WEAVE    
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« Reply #12 on: July 28, 2011, 05:53:49 am Central Daylight Time »

How do you figure Circle and PoD don't mix well??? That statement makes no sense.

What la you talking about?

Pod uses top cards on deck and feeds my hand and circle can pick a monster out the middle of the deck and SS it on the field. How do they not work together???
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« Reply #13 on: July 28, 2011, 05:57:12 am Central Daylight Time »

I would probably drop Chief any way.

But chief is cool he revives any monster in my deck.
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« Reply #14 on: July 31, 2011, 04:32:48 am Central Daylight Time »

I think he meant that if you had magicians circle on the field for one turn and you wee to play pod, you wouldn't be able to use circle in the same turn.
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« Reply #15 on: August 02, 2011, 10:19:42 pm Central Daylight Time »

I think he meant that if you had magicians circle on the field for one turn and you wee to play pod, you wouldn't be able to use circle in the same turn.

Yeah this was f**kin' obvious Arktic hahahaha

And Chief sucks.
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« Reply #16 on: August 03, 2011, 09:38:00 am Central Daylight Time »

easily fixed with proper timing.
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« Reply #17 on: August 03, 2011, 03:15:06 pm Central Daylight Time »

It's something to think about.  There will likely be instances in which Circle will make you frown a little.
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« Reply #18 on: August 04, 2011, 10:05:06 am Central Daylight Time »

 
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