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Sillva87
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« Reply #25 on: July 04, 2011, 03:33:49 pm Central Daylight Time »

i play control. i set spy. kill a monster, flip spy, then start obliterating my opp.. spy put everything in motion, that's why i say it's the bread and butter of the deck.. well from my exp.. i abuse the hell out of descendant... and i love it, like arktic said i love watching my opponent cave to this deck.. you blow up every card your opp has and they have no defense, then they start top decking.. i love watching my opp fall apart to this deck.. i don't want to play defensive unless i have to.. granted i'll play tactically but still aggressively.

and my previous issue with magician's circle was that you had to wait and then set it.. if i'm playing chief, i want it's effect and in tag force 5, i tribute summoned chief and i got bottomlessed and i didn't get his effect, is his effect similar to breakers? in that he has to actually remain on the field for some seconds?

and i always use circle to bring out visionary.. always..


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« Reply #26 on: July 04, 2011, 09:34:08 pm Central Daylight Time »

And you have Royal Oppression waiting for extra insurance.  Right?

Six Samurais are just not gonna give a **** if you don't have Oppression.
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     STRONGER            CHALLENGER          SPEED            ENDURANCE        JAB            COUPE DE GRACE              SUNDAY PUNCH             DEMPSEY ROLL              FOOTWORK            FEINT            STRAIGHT      
       POWER             COURAGE                VICTORY          SMASH             EVASION            UPPERCUT            BODY BLOW            MOMENTUM            FLICKER JAB                  CORKSCREW            WEAVE    
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« Reply #27 on: July 06, 2011, 09:26:51 pm Central Daylight Time »

yes i can run the royal oppression.. yes i will wait til the time is right where i'mabout to get screwed and then.... surprise, royal oppression.. no food for you...
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« Reply #28 on: July 12, 2011, 02:38:05 pm Central Daylight Time »

Awright!

Royal Oppression oughta be banned.
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« Reply #29 on: July 16, 2011, 05:21:43 pm Central Daylight Time »

there's only 1 royal oppression so that's not that bad.
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« Reply #30 on: July 16, 2011, 05:25:54 pm Central Daylight Time »

****'s still annoying especially when you're against Blackwings.
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     STRONGER            CHALLENGER          SPEED            ENDURANCE        JAB            COUPE DE GRACE              SUNDAY PUNCH             DEMPSEY ROLL              FOOTWORK            FEINT            STRAIGHT      
       POWER             COURAGE                VICTORY          SMASH             EVASION            UPPERCUT            BODY BLOW            MOMENTUM            FLICKER JAB                  CORKSCREW            WEAVE    
Sillva87
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« Reply #31 on: July 21, 2011, 09:42:53 am Central Daylight Time »

My deck currently(in anticipation for super pot of duality) also there will be 2 versions of this deck. One with solidarity and one without.
14 monsters.

3 spy
3 commandment
3 recruiter
3 descendant
Chief
Assailant

Spells:16
3 necrovalley
3 pot of duality
2 royal tribute
2 mst
2 stele
2 solidarity
Book of moon
Dark hole

Traps: 10
3 rite of spirit
2 d.prisob
Solemn jugdement
7 tools
Royal oppression
Mirror
Torrential.

As of right now, Im only missing pot.
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« Reply #32 on: July 21, 2011, 10:17:42 am Central Daylight Time »

hmm... seems like 14 monsters isn't enough.

Do you really need x3 pot and x3 rite???
maybe 2 pot, 2 rite and 2 more monsters like guard or Assailant.
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« Reply #33 on: July 27, 2011, 03:20:38 pm Central Daylight Time »

14 monsters is plenty with Pot of Duality.

You don't need Solidarity because your opponents shouldn't be able to Summon much at all.  Chief is o_O''' Why?


-1 Chief
-2 Solid
-3 Rite

+1 Ass.
+1 Allure (always)
+2 BTH
+1 Dimensional Prison
+1 Compulsory Evacuation Device OR Seven Tools of the Bandit
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     STRONGER            CHALLENGER          SPEED            ENDURANCE        JAB            COUPE DE GRACE              SUNDAY PUNCH             DEMPSEY ROLL              FOOTWORK            FEINT            STRAIGHT      
       POWER             COURAGE                VICTORY          SMASH             EVASION            UPPERCUT            BODY BLOW            MOMENTUM            FLICKER JAB                  CORKSCREW            WEAVE    
Sillva87
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« Reply #34 on: July 29, 2011, 03:06:21 am Central Daylight Time »

I didnt think my last post went through cause I did it from my phone, I would love to get warnings but they are expensive and life point costing with solemn judgement. Lol. But I thought 3d.prison was 2 many. I remember hearing that 2 were suffucient. Trainer.
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« Reply #35 on: July 29, 2011, 03:46:19 am Central Daylight Time »

Also why would I not run 3 rites? They are the only means of special summon besides spy and they assist descendant with his abuse to pop cards.
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« Reply #36 on: July 29, 2011, 09:09:57 am Central Daylight Time »

it is slow. You have to set it and you have to have gks in the grave to use it. But inorder to ust circle all you need is 1 gk on field and a deck. That is an easier means of Special summoning? And you get a constant large variety to pick from
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Sillva87
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« Reply #37 on: July 29, 2011, 05:34:21 pm Central Daylight Time »

So are you suggesting that I run 2 or 3 circles over 2 or 3 rites, arktic?
 
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« Reply #38 on: July 30, 2011, 09:39:33 am Central Daylight Time »

 8]Yes.
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« Reply #39 on: July 30, 2011, 07:20:26 pm Central Daylight Time »

This is what I was thinking about running.
Monsters:14
3 spy, commandant, descendant.
2 assailant, flamvell mage.
Gale

Spells:15(i would like 16 but can't think of another good spell to run.)

3 pod, necrovalley
2 royal, mst, stele
Bom, allure, dark hole

Traps:10
3 7 tools, d.prison
2 bth, horn of heaven(warnings)
Royal opp., mirror force.

I feel that solemn judgement kills life points too fast. So what do you guys think?
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« Reply #40 on: August 01, 2011, 10:34:02 pm Central Daylight Time »

8]Yes.

Lol Suggesting something else that also strays from normal GK's...
__

Srsly tho no need for the Synchro stuff unless this is an alternative "fun" build.
And I learned Black Horn isn't any good.   Not being able to hit monsters Special Summoned by card effects sucks.
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Sillva87
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« Reply #41 on: August 03, 2011, 06:24:58 am Central Daylight Time »

So I should take out the flamvells and gale for the 3 recruiters right? I already bought black rose and stardust. And the 2 flamvell. I just need scrap dragon. I run 2 bottomless since I can't no won't spend for warnings. The closest thing to warnings is horn of heaven not black horn of heaven.
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« Reply #42 on: August 03, 2011, 08:21:42 am Central Daylight Time »

a card I really like is Nobleman of Extermination. If you hit a D.prison you just removed all your opponent's D.prisons from play with a single spell. It works that way on all traps. And all people are running for this is solemn warings. They will loose 2000LP just to keep you from wrecking their traps.
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Sillva87
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« Reply #43 on: August 03, 2011, 01:39:03 pm Central Daylight Time »

I know about that card. It's old. It came out in pharaohs servant or something like but it can also remove my traps as well. I guess I could try it out and see but  arktic never answered my question about putting the recruiters back in or not.
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« Reply #44 on: August 03, 2011, 03:18:18 pm Central Daylight Time »

Nobleman of Extermination is tricky.  You basically should not run the most common Traps.  Mirror Force/Torrential Tribute + CED/Fiendish Chain would be OK, but Decks that use NoE should be very aggressive and take advantage of the removal of key Traps.  Meaning Plants.  GK's aren't explosive and need to pack defense.
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« Reply #45 on: August 03, 2011, 08:47:43 pm Central Daylight Time »

Well I already have 14 monsters, 15 spells, and 11 traps. So I guess I'm good. Oh and recruiter is crap imo. I believe it's  only good for bringing comm and possibly ass. But almost never descendant. I would rather bring descendant out with spy.
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« Reply #46 on: August 04, 2011, 06:54:45 am Central Daylight Time »

Recruter = Speed Up. That is all.
Speed=/=Crap
yeah I run NoE in some of my obsure decks. Like Yubel.
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« Reply #47 on: August 04, 2011, 09:12:49 am Central Daylight Time »

Sounds cool. I want to make 3 different versions of gravekeeper decks. One with synchrps, one without and one with solidarity. And magicians circle and rites.
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« Reply #48 on: August 04, 2011, 09:38:26 am Central Daylight Time »

yeah you should. That would be fun.

You can post them side by side for comparison sake.

I'll be waiting on that.
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« Reply #49 on: August 14, 2011, 03:32:13 am Central Daylight Time »

My deck updated.

Monsters:13
3 descendants, commandants, spy
2 assailant, guard

Spells:16
3 upstart, pot of duality
2 mst, royal, stele, necrovalley
Allure, dark hole

Traps:11
3 d.prison
2 fiendish chain (sweet)
2 seven tools
Mirror, torrential, oppression, solemn

This is going to be my official deck. Out of 1-10, how would you rate my deck?
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