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Demon's Domain

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Author Topic: Demon's Domain  (Read 1138 times)
PkMn Trainer
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Makunouchi's Dempsey Roll



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« on: May 31, 2011, 03:07:24 pm Central Daylight Time »

Total: 40
Outfitted in Gold Player's Choice sleeves

Monsters: 17
3 Grapha, Dragon God of Dark World
1 Goldd, Wu-Lord of Dark World - Gold
1 Beiige, Vanguard of Dark World
3 Snow, Magician of Dark World
3 Broww, Huntsman of Dark World
1 Sangan - Gold
2 Trance Archfiend
1 Doomcaliber Knight - Ultra
1 Neo-Spacian Grand Mole - Parallel
1 Gorz the Emissary of Darkness

Spells: 15
3 The Gates of Dark World
2 Dark World Dealings - Ultimate
1 Dark World Lightning
1 Card Destruction - Super
1 Allure of Darkness
1 Pot of Duality
1 Foolish Burial - Duel Terminal
1 Book of Moon
1 Monster Reborn - Ultra
1 Dark Hole - Super
1 Heavy Storm - Super
1 Mystical Space Typhoon - Ultra

Traps: 08
2 Skill Drain
1 Solemn Judgment - Ultra
1 Mirror Force - Ultra
1 Torrential Tribute - Ultra
1 Bottomless Trap Hole - Gold
2 Compulsory Evaluation Device - Starfoil


Extra Deck: 15
Code:
1 Hieratic Sun Dragon Overlord of Heliopolis
1 Number 17: Leviathan Dragon
1 Number 30: Acid Golem of Destruction
1 Number 39: Utopia
1 Maestroke the Symphony Djinn
1 Wind-Up Zenmaines
1 Colossal Fighter
1 Scrap Dragon
1 Dark End Dragon
1 Stardust Dragon
1 Black Rose Dragon
1 Ancient Sacred Wyvern - Ultimate
1 Dark Highlander
1 Brionac, Dragon of the Ice Barrier
1 Ally of Justice Catastor


Side Deck: 15
Code:
1 Fabled Raven
1 Trance Archfiend
2 Snowman Eater
2 D.D. Crow
2 Cyber Dragon
1 Dark World Lightning
2 Mystical Space Typhoon
1 Burial from a Different Dimension
2 Light-Imprisoning Mirror
1 Compulsory Evacuation Device
« Last Edit: September 06, 2012, 12:41:54 pm Central Daylight Time by PkMn Trainer » Report Spam   Logged

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« Reply #1 on: May 31, 2011, 05:15:58 pm Central Daylight Time »

hows dragge down to the grave working hmmm its like a good tech for dark world and good replacement for side against DW heheh
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« Reply #2 on: May 31, 2011, 05:45:04 pm Central Daylight Time »

It's the **** best, Bakura.  EVERY Dark World Duelist needs to run that card now.  Peek at their hand, force them to drop one... It's seriously good stuff, man.

I recommend you try my build.
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« Reply #3 on: May 31, 2011, 06:01:18 pm Central Daylight Time »

Hmm... where did you copy and past that deck from Trainer???

It's not like you to run Sillva over Goldd... wtf?

And 3 Beiige??? Dude?
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« Reply #4 on: May 31, 2011, 06:16:00 pm Central Daylight Time »

Also, I don't see solidarity in there anywhere???
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« Reply #5 on: May 31, 2011, 06:44:29 pm Central Daylight Time »

Well, the Chaos Deck was just mediocre.  It still had major bad hands that were just unexplainable.  I don't like just being able to play Raiou and maybe a Goldd/Sillva or relying on Spirit Reaper stall.  Better than before, but it's not what I plan to play.   The meta easily overwhelms these average Decks.

So, I thought "If all o' ya'll are sayin' Pure World's good, then I might as well try it since Chaos ain't goin' so well."  I had sort of a blaugh build until I quickly thought of Dragged Down.  Gooood stuff, yo.  It can't be as hard to play now that Heavy Storm's been gone for so long, and when just about all your monsters are DW, there should be absolutely no problem.  Any Normal Spells Set for Dragged Down can just be used later the same turn.

We all know every meta Deck carries dependence on Atk/1500- monsters.  If I run a speed-focused Deck, I'll drop Snows and draw quicker, and be much more likely to Summon my DW.  So, 2 DDV are perfect.  Props to you for bringing it back to memory, of course.

When I first posted this, I actually had 3 Solidarity, but I quickly changed it afterwards.  The simple boost from Gate was enough.  Though I just played a few games, I wanted to prepare for cases in which I was not able to get a jump start.  That's when I took Solid's out for real defense.  DWL/Grapha + BTH cover a lot.

Bakura and BSA also mentioned Synchro Summoning was not needed to win, and the Chaos build sorta proved that true.  The beatdown power of Dark World is simple and effective.  I actually like this kind of play better.

I don't find myself swarming at all, but the Drag/DWL/Grapha disruption + CONSISTENCY was more than I asked for.  Idk it just works for me somehow.  Gate getting destroyed makes you cringe though.

I took Bakura's advice on Ceruli.  From my plays in the first Solidarity build, I noticed there wasn't really all that much for Goldd to destroy
(considering DWL/Grapha) if I had Ceruli in those situations.  Most of the stuff was still in the opponent's hand.  If this was real life, the opponent's hand would not shuffle after Dragged Down (like it does on Duel Net), and Sillva would hurt even more.   "Aw nah I'm takin' it all!"


EDIT: LOL I MEANT BROWW

No f**kin' way in HELL will Beiige be in my Deck. >
« Last Edit: May 31, 2011, 06:46:11 pm Central Daylight Time by PkMn Trainer » Report Spam   Logged

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« Reply #6 on: May 31, 2011, 07:09:26 pm Central Daylight Time »

look like DDttG will be add more control on DW hmmm may be i will put 2 and minus 1 on DWD heheh hmmm start to hunt them before it price sky high for now will try it on DN. ddtg is like instant trapdust shoot on youropp.
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« Reply #7 on: May 31, 2011, 09:11:58 pm Central Daylight Time »

Yeah, I was filled with joy to see its effects on my opponent.
__

Beat GB's earlier today and beat Tengu Plant Synchro just right now.  Snow, Grapha, and DWL wipe fields pretty easily.

VS Tengu Plant Synchro

Highlights
My opponent went first.  Which isn't always since we have the above combo.  That's how I cleared his field on my first turn.  Because I went through a lot of cards to do so, the Duel started a little slow.  I was only able to Summon a Goldd w/ Gate & Card D. in hand.  Things picked up again 3 turns later.

It was hard for him to recover from what happened on my first turn.  He couldn't get Tytannial on me 'cause I had Gate & Grapha after returning Goldd.  I Card D'd a Broww & Goldd into some good stuff.  He tried Torrenting, but I Stunned that.  He tried to make an Armory Arm + Lv:4 Spore comeback, but I BTH'd Armory Arm.  He drew Monster Reborn the turn after to revive Grapha, but I Mirror Forced.  Charged Ryko was forced to pop Grapha and leave my Set Trap Stun...  

My opponent admitted defeat his next turn.  He was basically top-decking already.  I would have either popped whatever he Set with Gate -> Grapha, and Trap Stunned again if needed.

EDIT: I will admit I had 2 weak opening hands before my Duel with Tengu.  One of them was just dumb, and the other one was Ceruli & Broww + DWL and nothing more, really.

Still, this is the best and most reliable Deck I've made, with you guys' help.
;P  Doing well against meta without sacking was unheard of to me.
« Last Edit: May 31, 2011, 09:19:21 pm Central Daylight Time by PkMn Trainer » Report Spam   Logged

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« Reply #8 on: June 01, 2011, 05:20:32 am Central Daylight Time »

make some proxy deck and test it out to my friend gk decks, the DDttG looks good on actual much good than DWD but think 2 DWD and 2 DDttG is much better on a pure build, when i have no ddttG i usualy have low monster on hand, hmmm really liking DDttG hehhe, also SS of grapha destroying or negating it is a -1 to the opp. heheh........
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« Reply #9 on: June 01, 2011, 09:40:36 am Central Daylight Time »

oh cool. I have a new version of the fabled world placer under the new dw fabled strat discussion. I want you to test it Trainer and Bakura.
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« Reply #10 on: June 01, 2011, 05:29:37 pm Central Daylight Time »

make some proxy deck and test it out to my friend gk decks, the DDttG looks good on actual much good than DWD but think 2 DWD and 2 DDttG is much better on a pure build, when i have no ddttG i usualy have low monster on hand, hmmm really liking DDttG hehhe, also SS of grapha destroying or negating it is a -1 to the opp. heheh........

See, I told ya.  It's great.   Drag is sorta poor in hybrid builds.


oh cool. I have a new version of the fabled world placer under the new dw fabled strat discussion. I want you to test it Trainer and Bakura.

We can play next week for sure.  Do you have AIM?  That would be the best way to confirm we are both present.
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« Reply #11 on: June 01, 2011, 06:12:50 pm Central Daylight Time »

hmm question about DDttg if one of you have no monster on hand can you activate DDttG hmmm...
on artik i would try the build i have running some DW fabled stuff also but did not yet that good
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« Reply #12 on: June 01, 2011, 06:24:25 pm Central Daylight Time »

 Ok. Hey bakura, I would appreciate your help alot seeing as your the upmost authority on Fabled.

and is AIM like an AOL product??? I hate AOL.

Run my new Fabled World Trainer and let me know.
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« Reply #13 on: June 01, 2011, 08:37:47 pm Central Daylight Time »

hmm question about DDttg if one of you have no monster on hand can you activate DDttG hmmm...
on artik i would try the build i have running some DW fabled stuff also but did not yet that good

You must have a card in your hand to play it.


and is AIM like an AOL product??? I hate AOL.

Run my new Fabled World Trainer and let me know.


AOL has the best instant messenger.

Sure, it looks pretty aggro.   I hope it maintains Pure World's consistency.
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« Reply #14 on: June 03, 2011, 01:45:14 am Central Daylight Time »

BOOM! Update!

Gettin' better 'nd better!  I think the Ravens work really well again... that or DN stacked me well.   Morphing Jar's future is in doubt.  I think now that DW can keep up with most Decks, it is OK.
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« Reply #15 on: June 03, 2011, 03:17:59 pm Central Daylight Time »

TRI-PLE Post!!!

I happened to see a host on DN testing new DW.

Simple tips for the 1st round in a mirror match:
1) You might want to go second, especially if the enemy doesn't know you're using DW.  Profit off of his first turn DWD.  It can be a great choice if you have a feeling you won't begin with a good hand.  I followed my gut and it worked.  Made a mid-late game comeback FTW!
2) Avoid Setting your important S/T's first.  Because of how we think, we'll naturally do this without some thinking. Lightning will strike you.
3) Stardust Dragon ought to be your #1 choice to prevent DWL & Grapha discards.  Of course, that means you'll need some defense down... it'll be safe though.
4) Be careful about using Dragged Down.  If you know the opponent's holding onto his searched DW Spell, then definitely Drag it down.

__

Edit: Before I post too crazy, I'm gonna say I've swapped BTH for Prisons.  I find a few situations in which I draw BTH too late to get rid of the threat.  Dimensional Prisons do not have this drawback.  When I remove a threat usually does not matter.  Why not have that flexibility then?
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« Reply #16 on: June 05, 2011, 02:55:37 pm Central Daylight Time »

Bump.

Morphing Jar is staying.   Discarding DW & hand disruption outweigh the times it can (+) the opponent too much.

1 Tour Guide has been added.  Just enough to take Sangan, or Broww for Grapha's Summon when you need it.  I'd like to use 2 once Xys are introduced in the TCG.  Right now, running more than 1 Guide + Foolish Burial just to get Grapha is not worth it.  You'll get more out of Traps.

Since Tengu/Plant Decks are using 2/3 Guides just for Sangan, the price of this card is up.   Hopefully its price will drop or it will be reprinted by SD21's release.
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« Reply #17 on: June 05, 2011, 04:08:46 pm Central Daylight Time »

so how did my deck test?
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« Reply #18 on: June 05, 2011, 05:46:37 pm Central Daylight Time »

Celri got in the way of Morphing Jar and Dragged Down quite a few times.  I kicked him out for Goldd. 8]  I noticed I was in need of a beatstick many times when I had Celri, too.
__

so how did my deck test?

You saw my conclusion.
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« Reply #19 on: June 05, 2011, 06:32:23 pm Central Daylight Time »

Hmm? naw. Just answer sraight forward. No need to be difficult.
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« Reply #20 on: June 05, 2011, 08:02:29 pm Central Daylight Time »

I'm serious, you read it, didn't you?  That 3 paragraph response that concluded with "regular Dark World build is better?"

You responded with "Did you test my Deck or not?"
(I changed 2 S/T's or something).
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« Reply #21 on: June 06, 2011, 08:08:31 pm Central Daylight Time »

Bam!  Back on Pojo!
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Bakura_yami
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hmmm



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« Reply #22 on: June 07, 2011, 01:11:02 am Central Daylight Time »

nice thread @ pojo unfortunately i have no account yet on pojo's just reading some thread there like your thread again nice deck thread heheh
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ArkticDark
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How does it feel to be burned by the human rocket



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« Reply #23 on: June 07, 2011, 07:57:43 am Central Daylight Time »

when are you going to make one? It doesn't take long.
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PkMn Trainer
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Makunouchi's Dempsey Roll



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« Reply #24 on: June 07, 2011, 02:44:26 pm Central Daylight Time »

nice thread @ pojo unfortunately i have no account yet on pojo's just reading some thread there like your thread again nice deck thread heheh

Thanks, Bakura.   That makes me wonder - are you an active member of that Filipino OCG site?
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