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Demon's Domain

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« Reply #75 on: August 13, 2011, 08:57:38 pm Central Daylight Time »

Thank you, Big Stinkin' Ape.   Well... I wouldn't say either are bad, but I do feel just the opposite about Scarr VS Brron.  Gate basically does all the discarding for you.  Brron's just "there."  At least with Scarr, you can Set it if you're in a tight spot and get something out of it.

Speaking of which, I got my butt saved from Dragons because of Royal Oppression today.   I love that card now.  I'm actually liking DDV less because I'm starting to see hands with "Monster Reborn" in them. -_-'''

Nah, you don't want Back/Return.  Easily dead draws or just plain not useful.  If I needed an extra monster Special Summon, I would go to Tour Guides... who are too expensive for a budget man like me.

Breaker's there instead of alternative cards because he is a good Summon.  Greenkappa, Twister and EEV don't offer field presence.  I might actually use Dust Tornadoes and change the numbers around in the future.
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« Reply #76 on: August 14, 2011, 01:26:33 am Central Daylight Time »

hmmm getting interested again on RO hehe maybe will try your build hmmm with some modification hehe
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« Reply #77 on: August 14, 2011, 11:45:32 am Central Daylight Time »

Alright!   We can discuss this on your thread.  If you're still running 2 Trade-In...   Take those out for Royal Oppression + Trap Stun.
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« Reply #78 on: August 15, 2011, 02:20:04 am Central Daylight Time »

hehe maybe that will i do im having difficulties on obtaining trade in maybe will change that option
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« Reply #79 on: August 18, 2011, 12:53:29 pm Central Daylight Time »

hehe maybe that will i do im having difficulties on obtaining trade in maybe will change that option

Told yaaa...!   That's the spirit, Bakura.  Too bad Royal Oppression is getting banned. -_-'''  People caught on using it as tech.
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« Reply #80 on: August 22, 2011, 06:07:01 pm Central Daylight Time »

do you have your new ban list deck ready yet.
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« Reply #81 on: August 22, 2011, 06:43:51 pm Central Daylight Time »

I wasn't ready to update it because I was not confident with the new structure.

Now it is done.   Main + Side + Extra updated!

DAD became inconsistent.  3rd MST wasn't necessary and could be done without.  EEV is epic now that Decks are becoming more Spell-reliant.  Chaos Hunter sucks in the Side because Tour Guide + Lv:3 Fiend = No.17 Leviathan Dragon to instantly kill her, and opponent's Grapha don't even give a ****.  The Cheerful Coffin was desperately needed to replenish the loss of 5 discard outlets VS the mirror (3 DWD, 1 Card D, 1 DWL - DW Decks hardly set).  Raven & Duality are merely support cards and are not true replacements for DWD/Card D.  One is not a Spell, thus stoppable by Effect Veiler and takes your Normal Summon away from a DW monster - this keeps you from bouncing for Grapha.  Duality is good if you have all of your discard outlets ready, but it does not make up for them.  Both can only be considered support cards.

Deeper explanations on this page and the page after on my Pojo thread.
http://www.pojo.biz/board/showthread.php?t=962265&page=31
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« Reply #82 on: August 23, 2011, 06:37:56 am Central Daylight Time »

 >You didn't post it and went and looked.
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« Reply #83 on: August 23, 2011, 04:50:56 pm Central Daylight Time »

Please understand I only post structures I have confidence in.   Thank you.
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« Reply #84 on: September 13, 2011, 06:02:45 pm Central Daylight Time »

Current official revision.  From this build, the only possible changes are DWL vs MST, switch a few DWD w/ Coffin (preparation for the temporary bandwagoners) and some details in the Side Deck.

Just in case you guys didn't see, Solemn Warning has been confirmed in the next wave of tins coming November 1st.


Also, my thread on Pojo got locked!   But I'm happy that it was my fastest and most active one yet.  Averaged 231 views a day for 97 days.
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« Reply #85 on: September 22, 2011, 01:12:55 am Central Daylight Time »

hehe also see that your thread there was lock in pojo heheh, like the neospacian tech on my build ryt now and it i still going good hehehe look like i will use that tech on our sept 2011 open championship also like to put a random trago on my build and  was doing good hehehe
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« Reply #86 on: September 25, 2011, 10:09:29 pm Central Daylight Time »

hehe also see that your thread there was lock in pojo heheh, like the neospacian tech on my build ryt now and it i still going good hehehe look like i will use that tech on our sept 2011 open championship also like to put a random trago on my build and  was doing good hehehe

Yeah.  It was fun!

Awesome!  Grand Mole, bay~behh!!

Haha!  I'm actually trying 2 Tragoedia over my DCK's right now.  DCK won't be leaving, but I want to create more situations to see how Tragoedia would do in them.  I might keep one...
__

Slight update.  I really do not believe either Virus is worthwhile any longer.  DDV has already been deemed ineffective.  It might seem good vs. Agents, but they usually just bring out an Earth or Venus + Shine Balls, which instantly complete their duty in the turn they are Summoned.  Hyperion and Kristya are the real troublemakers.  EEV's attack on Spells is weak.  Decks just aren't that reliant on Spells.  Traps are run in even fewer numbers.  Agents are again a good example.  EEV's staying in the Side Deck.  I now understand why none of the Japanese National toppers Mained EEV.

I really dislike having more than 1 Fabled Raven.  I wouldn't even Side the second one because Cheerful Coffin does the same job while conserving my Normal Summon.  My second Raven kept appearing as a dead card because it could not Summon.

And Pot of Duality, believe it or not, is a good tech card.  1 is just enough to get it when your hand lacks organization.  Also a great card to play in a turn that you do not have to revive Grapha.
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« Reply #87 on: September 26, 2011, 01:49:27 am Central Daylight Time »

thats also what isee on jap meta always see this trap line up

2bth
2Divine warning
1SJ
2mind crush
1Trap dust shoot
1 Torrential
1 mirror

what do u think hhehe

on duality may be i will also maining 1-2 having difficulting on findin a cheerful coffin....

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« Reply #88 on: September 26, 2011, 02:29:05 pm Central Daylight Time »

thats also what isee on jap meta always see this trap line up

2bth
2Divine warning
1SJ
2mind crush
1Trap dust shoot
1 Torrential
1 mirror

what do u think hhehe

on duality may be i will also maining 1-2 having difficulting on findin a cheerful coffin....

Looks solid, except for the Mind Crushes.  Though there's a lot of searching, Earth gets played really quickly.  If you don't have Crush when your opponent has Earth, you basically have a dead card(s) on your hands.

Duality's definitely worth a shot.   And me too...


EDIT: Updated to V4. 8]  Tragoedia is staying.  Also a great replacement for Grand Mole vs. DW, LS or whenever I feel like I'll need it.
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« Reply #89 on: October 02, 2011, 10:16:12 pm Central Daylight Time »

Update!

Took out Goldd for Scarr.  1 of my 2 Lords would be a dead or lame draw that kept me from reviving Grapha even.  Scarr can be easily bounced for Grapha and gives me a little reward when I need to stall for a turn.  I'm liking it.

Also, I took out the last DDV from my Side Deck.  Skill Drain basically takes care of all monsters.  If I ever needed to attack their hand, I have EEV.  Currently put in a Cyber Dragon because Karakuri can be annoying. -_-'''  Sided Trag & Cydra replace Mole when the time's right.
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« Reply #90 on: October 08, 2011, 12:17:06 am Central Daylight Time »

heheh question what match up are you having difficulty recently agents, karakuri, dw etc. .... also onthat rap line up listed above i also want 1 mincrush there and minus mirror force hehe.....

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« Reply #91 on: October 08, 2011, 09:10:03 am Central Daylight Time »

heheh question what match up are you having difficulty recently agents, karakuri, dw etc. .... also onthat rap line up listed above i also want 1 mincrush there and minus mirror force hehe.....

>_>; For some reason Karakuris are being pretty annoying.  I've only played them a couple of times and I happen to not get Skill Drain early enough. xD  Hence, 1 Cydra in the Side.

Agents are aren't too bad.  I've lost more from Lightsworns' lucksacks.

Mirror matches are tricky.  Since DW has not entered the TCG meta, I will wait and see.  The TCG is getting "Dark Smog," which is a good meta counter and fits perfectly for the mirror match.

Mirror Force has done waaay more than Mind Crush could have ever done.  I really feel the need for defense.



Update:

Put 3 Dark Smog into the Side Deck.  Grand Mole, Dark Hole, Mirror Force, 1 Skill Drain + All discard outlets (besides Gate) are removed for Trag, MST and the last 8 cards of my Side Deck, which are heavily geared towards the mirror. 
 
Grand Mole does not want to bounce Grapha.  Dark Hole & Mirror Force only get rid of my opponent's Grapha for 1 turn.  All of my normal discard outlets are unsafe against the mirror.  Skill Drain only takes care of Tour Guides and maybe Ravens, and also gets in the way of the 2nd Trag I will be using.

Tragoedia boosts defense and heightens my chances of taking my opponent's Grapha.  Coffin helps kick things off.  Dark Smog acts as a discard outlet and a banisher to take out Graphas.  Burial from a DD rescues my own Graphas and refuels Gate.  EEV is crucial in killing the mirror.
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« Reply #92 on: October 08, 2011, 02:52:17 pm Central Daylight Time »

lucky for tcg they have dark smog heheh but any wat i will get some of dark smog and play it on open tournies hehe or casual play anyway how dark smog doing vs dark world or there in a way you recommend siding dark smog i mean vs other arcthype...  or its only for mirror type side hehehe 
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« Reply #93 on: October 09, 2011, 12:26:10 pm Central Daylight Time »

lucky for tcg they have dark smog heheh but any wat i will get some of dark smog and play it on open tournies hehe or casual play anyway how dark smog doing vs dark world or there in a way you recommend siding dark smog i mean vs other arcthype...  or its only for mirror type side hehehe 

I haven't had enough experience, but from a private conversation on Pojo, it seems Dark Smog works extremely well against the meta Decks.  The guy got Admin calls because his opponent thought he was a cheater or hacker for using that card. xD

Dark Smog keeps Hyperion at bay by removing Agents (they cannot use Earth to Tune if they want to Summon Hyperion), keeps the Fairies in the Graveyard under 4, stops Junk Synchron/Debris Dragon/Glow-Up Bulb and could even thwart JD or BLS.

Of course, this is if you can get Dark Smog early enough - and have the amount of Dark World monsters to support it.  From my results and my fellow Smog user's results, it looks like you need an extra Beiige and maybe a Lord (and Raven) to make Smog work (and give Beiige/Lord usefulness when you don't have Smog).

Below is a Smog skeleton.
  Note that this is not a complete Deck.

Monsters: 13-14
3 Grapha
3 Snoww
3 Broww
2 Beiige
0-1 Sillva
1 Scarr
1 Raven

Spells: 13-18 (approx. 16)
3 Gates
1-2 DWL
1-3 DWD
1 Card D
1-2 Duality
1 Allure
1 Foolish
1 Dark Hole
1 Reborn
1 Heavy
1-2 MST

Traps: 7
2 Smog
2 Drain
2 Warning/BTH (OCG)
1 Judgment

You can easily adapt this to fit your meta, Bakura.  Dragged Down into the Grave can be used if you are willing to keep your monster count low (Max: 16).  I left 1 Duality in the skeleton because I really feel that it is a necessary part to boost consistency.  I used 1 EEV & 1 Mind Crush, but I had to cut them for monsters because 14 is way too low in my experience. :/  Hopefully this won't impact Drag...

Here is my actual test build:
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« Reply #94 on: October 09, 2011, 04:18:49 pm Central Daylight Time »

just curiuous why snowman eater????
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« Reply #95 on: October 10, 2011, 06:03:43 pm Central Daylight Time »

just curiuous why snowman eater????

Frosty can get rid of a big monster that is already on the field.  I'll go with Raiou if Frosty doesn't test well.
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« Reply #96 on: October 22, 2011, 05:46:23 pm Central Daylight Time »

Update:

No longer felt Scarr was necessary after some testing irl.  Then again, I do feel that having 1 more Dark World monster to draw (to bounce for Grapha) is needed.  2nd Tragoedia will stay for now.
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« Reply #97 on: October 27, 2011, 01:42:36 pm Central Daylight Time »

hmm... that was your updated irl deck???
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« Reply #98 on: October 27, 2011, 07:10:53 pm Central Daylight Time »

hmm... that was your updated irl deck???


Solemn Warning's coming in the November tins.  I don't have some parts of my Extra Deck.  Side Deck might change in the future, too.
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« Reply #99 on: November 05, 2011, 03:03:01 pm Central Daylight Time »

Since I got my new sleeves, I began active play with my actual Deck.

2 DWD, 2 Drag, 2 MST really works well.  These new Player's Choice really make a difference.
I thought DCK would inhibit Drag (since I would have to play it), but I realized that Drag's only 2 cards so there's not much of a clash.  If there is, I'd just Set DCK.  DEF/1800 ain't bad really, and reaches a stalemate with Cyber Dragon when The Gates are on the field.

I'm only running 1 Mind Crush because the 2nd one has a chance of being dead without any of my own cards to rely on seeing my opponent's hand.  I'm not using a "hand disruption" focus because I would have to use the Viruses.  EEV sucks on its own, and DDV is redundant with Skill Drain.  Plus, that style has a dependency on Mind Crush to be really effective.

I'm still on the fence about Reckless Greed.  It's a possible immediate buff to your field for a -1.  It only works because Dark World is reliant on whatever cards are in the hand.
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