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The Official Yubel Strategy Discussion

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Author Topic: The Official Yubel Strategy Discussion  (Read 1651 times)
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ArkticDark
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« on: June 24, 2011, 11:01:15 am Central Daylight Time »

Ok in this thread I will be discussing the Strategy needed to play a Yubel deck and I will also be discussing hybrid Dark World Yubel decks. I believe that Dark World speeds up a Yubel deck. Yubel has the power to stand up against some powerful synchros, solo.





The Focus of the deck is to drop the 1st Yubel and Doom Shaman into the grave yard as quickly as possible. Once those two pieces are ready you want to special summon Yubel in away that will remove him from the field by the end of the turn to avoid having to tribute a fiend, you should never have to do that in an effective Yubel deck.

The most effect ways to special summon the 1st Yubel is with Limit Reverse on your opponents turn which keeps your life points safe and screws them if Savage Colosseum is in play. And on your turn just switch Yubel to defense postion to destroy it and bring out the next form.

Or you special summon Yubel through Doom Shaman. The best way to get Doom Shaman onto the field is with Swing of Memories so that he goes back to the GY at the end phase. So special summon Doom Shaman then Gemini normal summon him and use him to SS Yubel. At the end phase Both Doom Shaman and Yubel will go to the GY to SS the next Yubel form.

Yubel - Terror Incarnate just has to be removed from the field in anyway to special summon his next form. So compulsory and D.Prison would still let the next Yubel come out. Plus it is immune to Bottomless.

I also run Savage Colosseum to force my opponents to attack Yubel.
 


This is a basic way to run Yubel.

Monsters: 17
Yubel x2
Yubel Terror Incarnate x2
Yubel Ultimate Nightmare x2  
Doom Shaman x2
Armageddon Knight x3
Mystic Tomato x2
Morphing Jar
Dark Grepher x2
Grand Mole


Spells: 15
Swing of Memories x3
Savage Colosseum x2
Veil of Darkness x2
Mystical Space Typhoon x2
Card Destruction
Foolish Burial
Monster Reborn
Dark Hole
Heavy Storm
ROTA


Traps: 10
Limit Reverse x3
Mirror Force
Torrential x2
Call of Haunted x2
Trapstun x2

 
42 card Deck.





Ok there it is and I will be posting my Yubel World Strategies Later.
« Last Edit: April 17, 2012, 11:42:53 am Central Daylight Time by ArkticDark » Report Spam   Logged

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« Reply #1 on: June 26, 2011, 09:38:18 am Central Daylight Time »

Yeah you know all of the strategies lol.
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« Reply #2 on: June 26, 2011, 08:10:34 pm Central Daylight Time »

I'm unsure about Card Destruction. It creates opportunity but it doesn't make things happen instantly like Dark World.

DDV, at least at 2, looks pretty dead.  I'd tech 1.

Gotta have 1 MST, man.

And I learned that Seven Tools > Trap Stun for catching Solemns.
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« Reply #3 on: June 27, 2011, 10:36:09 am Central Daylight Time »

you talking bout solemnly warnins? I only have to worry about that on the DN.
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« Reply #4 on: June 27, 2011, 09:30:54 pm Central Daylight Time »

Solemn Warning & Judgment.  If that's the case then 1 MST, 1 Trap Stun.
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« Reply #5 on: June 27, 2011, 09:45:17 pm Central Daylight Time »

hmm... i was looking at hand destruction to replace card destruction in here.

Its just the thing is i wanna be over prepared for dead hands with my high level monsters. So, i need cards like this. Plus they add needed draw power.

But after play testing on DN i really need Trap stun x2 in this deck.
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« Reply #6 on: June 28, 2011, 12:33:36 pm Central Daylight Time »

D: Hand Destruction's worse.

Both cards add draw power, but are they worth giving your opponent a hand too?  Maybe play something like PWWB or Dark Core.

That's fine then.
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« Reply #7 on: June 29, 2011, 11:34:40 am Central Daylight Time »

Damn. Solemn Warning is expensive though.
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« Reply #8 on: July 05, 2011, 08:28:06 pm Central Daylight Time »

Ok, here is my current physical Yubel World Deck before the SD21 release.

Monsters: 21

Yubel x2
Yubel - Terror Incarnate x2
Yubel - The Ultimate Nightmare x2  
Doom Shaman x2
Armageddon Knight x3
Goldd x3
Sillva x3
Raven x3
Morphing Jar

Spells: 12

DWL x3
DWD x3
Swing of Memories x3
Card Destruction
Monster Reborn
Dark Hole

Traps: 9

Limit Reverse x3
Mirror Force
Torrential
DDV x2
Trapstun x2

42 card deck.
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« Reply #9 on: July 05, 2011, 09:05:14 pm Central Daylight Time »

:/ 6 Lords... I don't like that.  -2 Lords, -1 DWL; +1 Foolish Burial
3 DWL become dead a little more than acceptable.
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« Reply #10 on: July 05, 2011, 09:14:56 pm Central Daylight Time »

 Did you see that I have 3 Ravens and Jar??? So 6 Lords will be fine.

Plus I am using some discard eff to keep Yubel from being dead in hand.
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« Reply #11 on: July 05, 2011, 09:19:30 pm Central Daylight Time »

I haven't tested this yet because I'm really getting tired of Dueling Network. It really tries my patients.

Monsters: 20

Yubel x2
Yubel - Terror Incarnate x2
Yubel - The Ultimate Nightmare x2
Grapha x3
Snow x3
Goldd x2
Sillva x2
Beiige x1
Broww x2
Morphing Jar

Spells: 13

Gateway into DW x3
DWL x3
DWD x2
Into The Void x2
Card Destruction
Monster Reborn
Dark Hole

Traps: 9

Limit Reverse x3
Mirror Force
Torrential
DDV x2
EEV x2

42 card deck.

with EEV hitting Grapha twice and Yubels in hand I have extra discard power added seeing as how Raven is missing.
« Last Edit: July 05, 2011, 09:20:26 pm Central Daylight Time by ArkticDark » Report Spam   Logged

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« Reply #12 on: July 06, 2011, 12:23:45 pm Central Daylight Time »

Did you see that I have 3 Ravens and Jar??? So 6 Lords will be fine.

Plus I am using some discard eff to keep Yubel from being dead in hand.


Oh.  -1 Raven for Solemn. Too many Lords really isn't good.

__

As for "new" Yubel World, I think you can just drop at least 2 Goldd & Sillva.  Grapha + Yubel is enough to win, right?  You need some more room too.
Into the Void is sketchy.  Any DW you discard can't be taken advantage of till the turn after.

Limit Reverse as your only way to Summon Yubel is sketchy.  Yubel won't be as rewarding.

>_>; Too many Viruses.  1 of each, or 2 of one.  3's pushing it.

I have to ask: Couldn't you cut an Ultimate Nightmare?  Terror Incarnate can always Summon the same Nightmare.
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« Reply #13 on: July 07, 2011, 08:43:52 am Central Daylight Time »

decent advice.

Well cutting down to one Ultimate is what alot of yubel players are doing but i don't like it cause the 3rd form is the one you can go on the atk with and D.Prison shuts the whole thing down if it it banishes your 1 and only U.N.

Plus the crazyness of having 2 Y.U.N is awesome.

Yeah this deck is still just experimental and it doesn't seem to flow like the older yubel world.
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« Reply #14 on: July 07, 2011, 03:08:39 pm Central Daylight Time »

Into the Void just seems... 
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« Reply #15 on: July 07, 2011, 06:21:02 pm Central Daylight Time »

what there are only 2 of them and you can play it like dragged, just set all your cards and play it. Duh.
you still get to draw a card after it. Plus im prolly getting rid of a yubel in hand too.
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« Reply #16 on: July 08, 2011, 09:55:13 am Central Daylight Time »

Testing results?
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« Reply #17 on: July 11, 2011, 07:39:23 pm Central Daylight Time »

Into the Void just seems... 

It's crap.
If you play Into the Void you are probably lost.

__

I think consistency is more important.  I mean... if they D. Prison you, you 're already sorta screwed.  Might as well go for a better built Deck.
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« Reply #18 on: July 13, 2011, 12:56:42 pm Central Daylight Time »

not every deck runs Dprison and i got trapstun for that very card. Plus i have x2 yubels so there is an extra.
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« Reply #19 on: July 14, 2011, 05:04:37 pm Central Daylight Time »

Dimensional Prison is great though...
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« Reply #20 on: July 14, 2011, 05:26:17 pm Central Daylight Time »

We?

xD
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« Reply #21 on: July 15, 2011, 12:00:47 pm Central Daylight Time »

did you mean Oui?
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« Reply #22 on: July 16, 2011, 04:43:12 pm Central Daylight Time »

Never mind ignore my last post.  I had multiple tabs open.  That was likely for another thread. xD
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« Reply #23 on: July 20, 2011, 11:06:40 pm Central Daylight Time »

You **** up.
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« Reply #24 on: July 21, 2011, 10:09:54 pm Central Daylight Time »

:|
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