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Dark world sanction build "team tourney"

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Author Topic: Dark world sanction build "team tourney"  (Read 122 times)
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Bakura_yami
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« on: October 25, 2011, 03:06:05 pm Central Daylight Time »

this build is for my team tourny build unfortunately i cant use any tcg exclusive, raven because not yet legitmate or i can say not yet reprinted on any ocg stuff, also theres is a handicap option when the duel start and that is sharing the banlist card what i mean is for example you have 1 monster reborn on banlist only one player of a team can use i or got to say that each team composed of 3 members, and the cards cannot use is because of that setting is monster reborn, mst, darkhole, heavystorm solem brigade, mirror force,torrential tri, bottomles traphole, trishula brionac,  yu get the idea hehe for that reason we need to balance the 3 decks to compete on the tourny

Monsters: 19

1 Morphing JAr ==> this stay because of Creature swap
1 BF-Gale
1 NEo-spacian gran mole
1 Dark Armed Dragon

3 Grapha, Dragon God of Dark World
2 Sillva, Warlord of Dark World
3 Snow, Magician of Dark World
1 Beiige, Vanguard of Dark World
3 Broww, Huntsman of Dark World
2 Ceruli, guru of dark world
1 Scarr, scout of dark world

Spells: 13
3 Gate of Dark World
2 Dark World Lightning
2 Dark World Dealings
1 Card Destruction
1 Allure of Darkness
2 Dragged down into the grave
1 Foolish burial
1 gateway to the dark world
2 creature swap ==> new

Traps: 09
2 Eradicator Epidemic Virus - 2 because i have no mst or heavy  storm
1 Trap dustshoot
2 Mind crush
1 skill drain

hmmm
this build is more on card/ hand destruction in order to win  can u suggest or some fixes out of the said that i can use i update later what other card that i cant use
« Last Edit: November 05, 2011, 02:17:11 pm Central Daylight Time by Bakura_yami » Report Spam   Logged

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« Reply #1 on: October 25, 2011, 03:42:05 pm Central Daylight Time »

Ceruli is f**kin' awful.  No.  Just no, man.  Get Gorz + Tragoedia unless they are already taken.  DCK if you have any - he really is a great Normal Summon.

1 Pot of Duality is fine.

I realized the Lords aren't as useful now, but I think they'll be OK with the # of discard outlets you're running.

>_>; Reckless Greed is just hella bad.  2 in 1 turn for a +0?  No way José.  Where is your Staple Skill Drain?

Dimensional Prison is also a good choice.  They'll help with your issue with Morphing Jar.  If you do not end up liking it (it was risky to begin with), try Snowman Eater/Legendary Jujitsu Master/Raiou/DCK.
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« Reply #2 on: October 25, 2011, 06:03:36 pm Central Daylight Time »

thinkig of putting forbidden spear, book of moon and the gateway of darworld one each, hmmm . about skill drain im thinking of side deck it, on gorz, dck, and raioh they are still not allowing to use it because of it is still a magazine release it is consider not legitimate  hope i can get that additional trago, on celruli still reconsidering maybe 1-2 test run if it cannot goes well on the build may be chnge it later... about the tuner can u suggest something will be useful  hmmmm also reconsider that d prison hope i can find more copies
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« Reply #3 on: October 25, 2011, 07:34:46 pm Central Daylight Time »

Skill Drain is VERY much needed if Agents & Plants are leading your locals!  Seriously, every time Skill Drain lasts on the field VS Plants, I auto-win.  Agents can play a beatdown game with Kristya/Hyperion, but at least I can now Special Summon or keep my Gate from being popped. ;o

Gateway's not too bad.  Book of Moon is great since you don't have your normal defense!   Good thinkin'.

Dang it, try to snag a Trag.

Ceruli is garbage.  Trust me on this one, Bakura!  I thought it was great too until I tried it irl.  Way too inconsistent and is generally not worth it unless a Lord is discarded.  And if you try to add more Lords for Ceruli, you end up drawing the Lords first before Ceruli so he's dead for a while.  Anyway, it's plain to see why he's bad if all DW builds across both Card Games have neglected him.  If you do not get rid of Ceruli, your opponent can easily manipulate its versatile Lv:1 into a Trishula.

Tuners... Fabled Cerburrel?  Dark Resonator?   Non-Fiend Tuners are kinda useless here...
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« Reply #4 on: October 25, 2011, 08:15:54 pm Central Daylight Time »

hmmm tuners on DW if lot of its not legitmate hope i can think good tuners to put anyway will try that skill drain stuff when hinking of skill drain im thinking of puting sin cyber end dragon hmmm 
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« Reply #5 on: October 25, 2011, 09:05:49 pm Central Daylight Time »

Well, there really aren't any good Tuners for the Deck besides the ineligible Raven.   If not Trag, tech Scarr (searching Snoww is good) or D.D. Crow.

Malefics are... eh.  I guess you could although they're a little dangerous.
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« Reply #6 on: October 30, 2011, 02:04:38 pm Central Daylight Time »

-as of now celri build works for me thats why still using it
-sncks i cant use trago any more and POD reason my team mates using agents need it more  bad.gif bad.gif
-put up effect veiler for synchro thing
-not yet decided if will remove morphing jar for another effect veiler jhmmm
-thinking maining 1 chaos hunter like tech vs. mirror match, agents, or anyone the ss alot wat d u think
-and lastly put d. prison and compulsary as defence the buk of moon was taken by my other team mates reason he needs more hmmm .........

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« Reply #7 on: October 30, 2011, 03:10:50 pm Central Daylight Time »

If you say so...

Run Effect Veiler for its negation, not for it being a Tuner (Lv:1 does not fit Dark World).  If you're not gonna run Skill Drain, go for it.  I really don't think you should keep yourself from Drain - can't tell you how many times I have saved myself with that card, or won a game because of it.

Chaos Hunter carries a bad cost.  I would try Siding her in VS. Agents.  D.D. Crow might end up being a being a better choice since it hits Plants better.

Hmm... since Ignition effects can't be prioritized, CED sounds pretty good if you can stop something like a Trishula or Hyperion.  Doesn't sound bad actually.
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« Reply #8 on: November 03, 2011, 02:42:29 pm Central Daylight Time »

some minor update i replace compulsary, d prison, and efct veiler with (scarr, and 2 creature swap) i go wit aggro control with this build heheh creature swap because for i can control there synchro or higher stop monster by sending my morphing jar or scar or lower monster like brow etc. hmmm do u think i need more scarr .......... i try the skill drain and like it some how it save me but i will try to tech one here. also try reckless greed but it did not goes well i won using it but it create much inconsistenc and makes me not to draw @my darw phase ......
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« Reply #9 on: November 03, 2011, 05:21:42 pm Central Daylight Time »

Great idea with Creature Swap, Bakura.  Way to make the best of your limitations.

I'm gonna say Skill Drain over Trade-In.  You're running a lot of discard outlets already, and giving up a Grapha pop isn't very good.

And after that 1 guy was gonna top 32 with Redneck Greed, the bandwagon movement began in Pojo's Team Dark World.  But **** that **** I do not buy it.
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« Reply #10 on: November 03, 2011, 06:00:42 pm Central Daylight Time »

dats also wat i think about skill drain , replacing trade in
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« Reply #11 on: November 05, 2011, 02:16:20 pm Central Daylight Time »

hmmm thinking of possible side deck its hard to pick because its also affect because of i need to share the cards with my team mate hmmm possible opp. agents tgagents macro sixsam vayu turbo, plants, junkdoppel, gb gk,dw,dragunity

but i think i will concentrate more on macro, agents, dw, junk doppel on siding

possible side deck

2d.d.crow
2Breaker==>for those who would use macro-cosmos
1green kappa
1/2Bronn==>mirror match
1tradein==> replacement for 1 DWD for miiror match
1twister
2DDV
1skill drain
1malevolent/ fairy wind
1fissure and 1smashing ground for those holy light or krystia hmmm  
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« Reply #12 on: November 05, 2011, 02:49:25 pm Central Daylight Time »

Trade-In is just not consistent.  Stick with just the Brrons.  I would rather have Dust Tornado than Fairy Wind or Malevolent Catastrophe because you do not want your Gates destroyed.

Smashin' > Fissure because DDV will destroy the Dragon Balls.
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« Reply #13 on: November 05, 2011, 06:51:13 pm Central Daylight Time »

if my eam maes not use i will replacethose hmmm .....
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« Reply #14 on: November 05, 2011, 09:09:13 pm Central Daylight Time »

Dang it.   Then again, 2 Breakers + Greenkappa + Twister should be plenty of anti-S/T in addition to the 2 DWL.

Are Mind Crush taken?  Leeching the Light?  Puppet Plant?  Warrior Elimination?  2 Cyber Dragon + 1 Chimeratech Fortress Dragon is good unless you're positive you won't face Machines.

This is what I would make the Side Deck so far:


13 Total
2 Brron, Mad King of Dark World
2 D.D. Crow
2 Breaker the Magical Warrior
1 Greenkappa
1 Twister
1 Skill Drain (I would still prefer to Main this)
2 DDV
2 Fissure
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« Reply #15 on: November 06, 2011, 06:00:38 pm Central Standard Time »

mind crush is main, leeching the light what would this do hmmm will look later, cyber dragon look like no one ould use i with the chimiratech hmmm.... i m ok @ one on main because sometimes mj are being affected by the skill drain also skill drain affected some times the play of celri..... maybe add 2 cyber dragon s u recommended
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« Reply #16 on: November 06, 2011, 09:54:06 pm Central Standard Time »

Leeching the Light can help pound Agents to a pulp.

Gotcha on Skill Drain.

Hopefully you can Chimeratech some guys.
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« Reply #17 on: November 22, 2011, 02:41:40 pm Central Standard Time »

hmmm this sat iw ill use this for the team tourney, i'm ok with the build but my team mates suggesting something to remove add this is the following: remove 1 sillva for one gold reason my ther team member could use one for side deck reason and the other one is my team mate would give me/ lend me 1 more dditg that make it 3 now im thinking of good ratio of dditg(A) and DWD(B)
this are what im thinking 3DDitg:1DWD suggested by a player 2my locals / 2DDitg:2DWD / 3DDitg:2DWD hmmm wat do u think   
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« Reply #18 on: November 22, 2011, 07:28:00 pm Central Standard Time »

Sure, I would actually have both if I were to use the garbage Ceruli.

I would keep it 2:2.  I think 2 Drags are just enough to be drawn when needed without coming in at a bad time, and with 2 more DWL, you have enough discarders.
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« Reply #19 on: November 27, 2011, 01:15:10 pm Central Standard Time »

hmmm team tourney ends and i'm going to remodify this build as sanction tourney i'm planning to go on celuri build but with ratio of 16 monster and 25 spell and trap this the build

Monsters: 16

1 Dark Armed Dragon
3 Grapha, Dragon God of Dark World
2 Sillva, Warlord of Dark World
3 Snow, Magician of Dark World
1 Beiige, Vanguard of Dark World
3 Broww, Huntsman of Dark World
2 Ceruli, guru of dark world
1 Scarr, scout of dark world

Spells: 17
3 Gate of Dark World
2 Dark World Lightning
2 Dark World Dealings
1 Card Destruction
1 Allure of Darkness
3 Dragged down into the grave
1 Foolish burial
1 Heavy Storm
1 Monster Reborn
1 MST
1 Pot of duality


Traps: 08
1 Eradicator Epidemic Virus
1 Trap dustshoot
2 Mind crush
2 BTH
2 Divine Warning

hmm focuses on more on hand destruction thingy did not put any more dark worl because of thinking i have lack of discard and space
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« Reply #20 on: November 28, 2011, 02:11:49 am Central Standard Time »

Looks pretty good.   Hmm... Scarr's kinda boring for me and I'd rather see Grand Mole, but I suppose that grabbing Ceruli when you need it will be useful.

D: Still don't really like DAD though.  Gate keeps that DARK count low.  Plus, DAD + 3 Drags = dead both.  I guess it's somewhat balanced out by the 2 DWL.
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« Reply #21 on: November 28, 2011, 02:02:10 pm Central Standard Time »

hehe i dont know about DAD think its 50/50  chances when i try it on my duel more often it being fodded to allure but i can say that i can still ss it but as u said sometimes its a hindrance when using dditg. on the gran mole i like using it, but i decided to remove it because of lack of space i attempt to put it and make this deck count to 42 but i thought that 42 deck count will slow my deck.
waht do think if i replace 1DWL for 1bronn or for 1trans archfiend  
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« Reply #22 on: November 28, 2011, 03:39:23 pm Central Standard Time »

Eh, sounds like DAD's dead then, for a couple of turns (1-3?) most of the time.  I'd rather have Mole since it's never dead... Trans Archfiend could go here if you'd like.

Yeah 42 is too much. D:  I forgot about Trans Archfiend.  Is he that necessary?  He doesn't look bad of course.  I'd say -1 Drag if you really want TA.  DWL should be kept because otherwise you're going a little low on S/T control.
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« Reply #23 on: November 28, 2011, 05:33:28 pm Central Standard Time »

maybe try that adjustment DAD=>mole about the trans archfiend still in a process of testing it maybee proxy it one of these days heheh
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« Reply #24 on: November 28, 2011, 07:16:58 pm Central Standard Time »

Alright, I like the sound of that!

If TA doesn't make the Main Deck, it'll for sure have a spot (or 2 even) in the Side Deck.   Finally something more to combat D.D. Crow and the like.
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