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Dark World Turbo

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Fever
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« on: April 03, 2012, 01:30:54 am Central Daylight Time »

This is a build I found on Pojo but I'm gonna make some personal adjustments. But this is practically what you should run if you want to run Dark World Turbo.


2 | Beiige, Vanguard of Dark World
3 | Broww, Huntsman of Dark World
2 | Goldd, Wu-Lord of Dark World
3 | Grapha, Dragon Lord of Dark World
1 | Morphing Jar
2 | Sillva, Warlord of Dark World
3 | Snoww, Unlight of Dark World
3 | Trance Archfiend

1 | Card Destruction
3 | Dark World Dealings
3 | Dragged Down into the Grave
3 | Mystical Space Typhoon
3 | Gates of Dark World
3 | Upstart Goblin

2 | Dark Smog
3 | Reckless Greed
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« Reply #1 on: April 03, 2012, 04:27:41 am Central Daylight Time »

reckless and upstard <Running DWD-type cards.


Sans that issue I don't mind your build.
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« Reply #2 on: April 03, 2012, 09:21:59 am Central Daylight Time »

I wouldn't use more than 2 Lords if you want a consistent Deck.

Upstart Goblin sucks.  Allure of Darkness?

Where is Solemn Warning?  Torrential Tribute at least.  Neglecting defense is something you can't afford in this game.  I'm not asking you to load up on D but you gotta have at least 2 cards.

No Storm isn't good.  It's a power card that you hold onto if you're not ready to use it.  You know it can make your attacks safe and really ruin your opponent.  You don't need 2 Smogs anyway.  It's not useful against some match ups, particularly Dino Rabbit.
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« Reply #3 on: April 03, 2012, 09:55:55 am Central Daylight Time »

Agree with most of trainer's, especially the point on storm and smog.
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« Reply #4 on: April 03, 2012, 12:20:38 pm Central Daylight Time »

well this is the build he found off of pojo so... not really Fever's version yet.

But this deck needs backrow destruction real bad.

Yea I would go with just 1 Goldd and 1 Sillva

Idk about Upstart, I wouldn't run it.

I have an interesting Idea y'all.
with Call of Haunted at what ever number you want and Depth amulet and Skill drain and Dark Smog as all valid targets... What about using Magic Planter for draw power?
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« Reply #5 on: April 03, 2012, 01:35:44 pm Central Daylight Time »

planter +drain is so win ATM. I could see a continuous trap DW working well if you can get it to draw it's set up early.
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« Reply #6 on: April 03, 2012, 01:57:33 pm Central Daylight Time »

Like I said this isn't my deck lol, so WOAH relax.

And turbo decks tend to be all or nothing anyway. There isn't much room for defense because those cards steal the consistency from turbo. I know because the Tempest Turbo FTK deck did it a ton.
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« Reply #7 on: April 03, 2012, 03:02:50 pm Central Daylight Time »

You spelled "whoa" wrong.

But this is practically what you should run if you want to run Dark World Turbo.

Sounds like you have an awful lotta confidence in this build.  Perhaps I took it too strongly, but that doesn't matter.  You can work off o' the flaws I pointed out.
__

As for Magic Planter...

Call of the Haunted is weak for Dark World.  Only Grapha's worth bringin' back and he does that on his own.  Using Trance Archfiend a second time could be nice but it's not something we really need.  Dark Smog's still only safe at 1 in the Main Deck.  I see 2 Skill Drain, 2 Fiendish Chain & 1 Dark Smog as the best set of Continuous Traps to run if you really wanted to use Magic Planter.  I'd rather keep my defenses up though.  We already have smooth draw power anyway; no need to add anything that could harm consistency.  This is Dark World after all, and sometimes we just get those yuck hands.
e _e'''
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« Reply #8 on: April 03, 2012, 03:33:53 pm Central Daylight Time »

It would be good for poping your Skilldrain when you wanna have an effect monster do its thang. Its a nice way to draw 2 cards.
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« Reply #9 on: April 03, 2012, 03:37:20 pm Central Daylight Time »

Eh, I'll side Skill Drains. Just saying that I'll post my own version later.
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« Reply #10 on: April 03, 2012, 03:41:57 pm Central Daylight Time »

I think Magic Planter would give us too much on our hands. D:  Space issues.  And I wouldn't want to be forced to run Fiendish Chain over other Traps just so I could give up a Trap and draw 2 cards.
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     STRONGER            CHALLENGER          SPEED            ENDURANCE        JAB            COUPE DE GRACE              SUNDAY PUNCH             DEMPSEY ROLL              FOOTWORK            FEINT            STRAIGHT      
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« Reply #11 on: April 03, 2012, 04:00:27 pm Central Daylight Time »

It sucks that if I ss Yubel with CotH and then Magic Planter the CotH that the drawing 2 cards make Yubel miss its timing and Terror Incarnate doesn't get to ss. Makes me so sad
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« Reply #12 on: April 03, 2012, 04:13:46 pm Central Daylight Time »

Testing this deck out right now.
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« Reply #13 on: April 04, 2012, 10:59:00 am Central Daylight Time »

What are you changing?
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« Reply #14 on: April 04, 2012, 01:12:20 pm Central Daylight Time »

Anything that makes it any less consistent.
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« Reply #15 on: April 04, 2012, 08:08:32 pm Central Daylight Time »

 
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