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Ignition Ruling

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« on: April 25, 2012, 02:54:23 pm Central Daylight Time »

http://www.yugioh-card.com/en/gameplay/fasteffects_timing.html i just copy paste the content of this site on our forums  heheh

FAST EFFECT TIMING
   

Fast effects & Timing

Fast effects are card activations and effects with a Spell Speed of 2 or higher, including monster Quick Effects, Quick-Play Spell Cards, and Trap Cards (which includes both activating Trap Cards, and activating the effects of things like Continuous Trap Cards).

Fast effects can be activated by either player – even during their opponent’s turn, as long as the conditions are appropriate. When both players want to activate fast effects at the same time, they are placed on a Chain (see pages 38-41 of the v8.0 rulebook).

Sometimes, it can make a big difference WHO places their fast effect on the Chain first. This guide will help you figure out who, at any point in time, has the chance to activate the next fast effect (in other words, who gets to “go next”).

Usually, the turn player has the chance to “go next” and activate the next fast effect.

However, during a Chain, the chance to go next passes back and forth between players. (Chain rules: see pages 38-41 of the v8.0 rulebook.)

Also, if the turn player doesn’t wish to take any actions, and instead wants to move along in the turn (for example, to the next Step or Phase), the opponent has an opportunity to go next, and activate a fast effect, before the turn proceeds.

Follow the chart at the bottom to see which player can “go next” regarding fast effects.

 

Turn Player Actions

Each Phase and Step starts with the turn player in box A of the chart listed below. This is when the game state is “open”, meaning the turn player has complete freedom of action.

Many actions can ONLY be performed when the game state is open (when you’re in box A). Examples:

    Normal Summon (including Tribute Summon)
    Set a card
    Perform a Special Summon that does not start a Chain (including Xyz Summon, Synchro Summon)
    Change a monster’s Battle Position
    Attempt to move to the next Phase/Step
    Draw a card for your normal draw during the Draw Phase
    Declare an attack
    Activate an Ignition Effect
    Activate a Spell Speed 1 Spell Card

If the game state is “open”, the turn player may perform any of the above actions that is appropriate. They can also choose to activate a fast effect, if they wish.

 

When Is the Game State No Longer “Open”?

Whenever either player performs an action, the game state is no longer open.

 

How Do I Make the Game State “Open” Again?

Basically, when nothing is going on, and neither player wishes to do anything, the game state goes back to being “open”.

Technically, this means:

    IF the Turn Player has the chance to activate the next fast effect
    AND the turn player passes to the opponent
    AND the opponent then passes back
    AND no Chain is currently being formed

…then the game state is open again.

 

How Does the Turn Move to the Next Phase or Step?
If the game state is open, and the turn player chooses not to do anything, and the opponent waives the chance to activate a fast effect, and both players agree to have the turn proceed, then you move to the next Phase or Step.

note: i cant copy the table



« Last Edit: April 25, 2012, 11:12:32 pm Central Daylight Time by Fever » Report Spam   Logged

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« Reply #1 on: April 25, 2012, 02:56:27 pm Central Daylight Time »

to simplify it its like the no priority rules of ocg(for exaample no more judgement dragon, brionac priority) that will apply also on tcg hmmm.......
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« Reply #2 on: April 25, 2012, 03:08:42 pm Central Daylight Time »

Oh OK Cool.
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« Reply #3 on: April 25, 2012, 03:20:43 pm Central Daylight Time »

So this is going to replace the whole priority thing? I thought priority was simple but this **** is confusing lol.

With priority, no card had it. The player does.
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« Reply #4 on: April 25, 2012, 06:40:03 pm Central Daylight Time »

Oh **** yes finally. The reign of the bullis**t prio rulings is OVAH!


bottomless now is 90% what solemn J is.
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« Reply #5 on: April 25, 2012, 07:09:51 pm Central Daylight Time »

So far, what I've learned is that ignition effects now have to wait and the player doesn't have priority with them.

So yeah, Bottomless Trap Hole and Effect Veiler are going to be extremely popular now.

And cards like Judgment Dragon, Rescue Rabbit, and Black Luster Soldier aren't going to be as good. 
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« Reply #6 on: April 25, 2012, 07:30:52 pm Central Daylight Time »

Interesting...

And Congrats to BSA for 1000 posts.
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« Reply #7 on: April 25, 2012, 08:20:46 pm Central Daylight Time »

Is this simply an explanation of how the game is carried out, or is it laying out "new" rules for the game?  It makes no mention of priority at all so this is ambiguous.

And congrats to BSA.   100 posts came by quick.
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« Reply #8 on: April 25, 2012, 08:47:22 pm Central Daylight Time »

A guy on Pojo explained it to me. Basically what this means is:

For example if you opponent has a set Trap and you Special Summon Judgment Dragon, you can't just use priority anymore and detonate even if your opponent springs Bottomless Trap Hole.

Now if you Special Summon Judgment Dragon and your opponent activates Bottomless Trap Hole, you can't use Judgment Dragon's effect and it gets banished.

The new rule addresses Ignition effects like Rescue Rabbit, Brionac, Dragon of the Ice Barrier, and Judgment Dragon. It has been an official rule in the OCG for about a year now but it's effective immediately in the TCG.
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« Reply #9 on: April 25, 2012, 08:49:33 pm Central Daylight Time »

WHAT THEEEE BTH 2 GOOD 2 GOOD
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« Reply #10 on: April 25, 2012, 08:57:36 pm Central Daylight Time »

Yeah everybody is gonna be maining Effect Veiler and Bottomless Trap Hole to the max.

Basically, stock up on those and Debunk. I'll be keeping Dark World Lightning in my main. 
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« Reply #11 on: April 25, 2012, 09:07:17 pm Central Daylight Time »

There's gonna be a loooot more Setting now for sure!   Definitely considering DWL now.
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« Reply #12 on: April 25, 2012, 09:56:57 pm Central Daylight Time »

Rabbit is unaffected just so everyone knows. rabbit is not an igniton effect, It's a trigger AFK.



Ty guys, 100 posts did indeed come on quick.
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« Reply #13 on: April 25, 2012, 10:43:12 pm Central Daylight Time »

There's gonna be a loooot more Setting now for sure!   Definitely considering DWL now.

I know. I'm already there. 

Rabbit is unaffected just so everyone knows. rabbit is not an igniton effect, It's a trigger AFK.

Nope. It's an Ignition effect. Trigger effects imply and usually ask, "If this happens, then..." but it's not.
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« Reply #14 on: April 25, 2012, 10:47:39 pm Central Daylight Time »

^ Correct!   I believe the new wording is "When (this happens): (This effect occurs)."
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« Reply #15 on: April 25, 2012, 11:14:17 pm Central Daylight Time »

Stickied this. Thanks Bakura.  ]
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« Reply #16 on: April 26, 2012, 12:37:48 am Central Daylight Time »

Somewhat misleading title because this didn't directly address priority concerning Ignition effects.
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« Reply #17 on: April 26, 2012, 01:15:19 am Central Daylight Time »

heheh just coppied it on the link ignition ruling may be good on this thread hehehe
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« Reply #18 on: April 26, 2012, 01:17:12 am Central Daylight Time »

Somewhat misleading title because this didn't directly address priority concerning Ignition effects.

What are you talking about? That's what changed.
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« Reply #19 on: April 26, 2012, 07:38:20 am Central Daylight Time »

I'll get back to you on rabbit when my source comes on line and can verify.

Long story short the way he worded something made me assume rabbit is not ignition, as fiendish chain can trigger on it, but why bother since it can trib off and out of play to use it's effect anyway. (I am not nor never should be referred to as "a rulings buff", the only exception is archfiends, I put a lot of work long ago to be good with them)
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« Reply #20 on: April 26, 2012, 07:46:39 am Central Daylight Time »

It doesn't explicitly state anything about priority with ignition effects.  It's not mentioned at all.  We should include that in the OP to make it clear.
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« Reply #21 on: April 26, 2012, 08:10:34 am Central Daylight Time »

It does not need to, fi you follow the lfo chard you'll realize that monsters with ingntion effects can no longer trigger them while summoning  (not more prio-brio, prio-JD Boom, ect....because they need to wait for a response to summon and must actually hit field before said effects can be activated.)
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« Reply #22 on: April 26, 2012, 08:48:01 am Central Daylight Time »

Making no mention of it does not mean it doesn't exist.  You have to make an assumption to relate the title with the content.  Not "proper."
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« Reply #23 on: April 26, 2012, 12:00:17 pm Central Daylight Time »

Wow so this changes so much and my old WC 2011 isn't good testing anymore for irl strategy... Dammit! I like it better than DN.

I need a new Yugioh Game.

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« Reply #24 on: April 26, 2012, 03:39:00 pm Central Daylight Time »

I still don't see how it's a problem. Priority with Ignition effects upon summon is what this is all about.
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