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Why old wooden toys are better then new metal ones

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Author Topic: Why old wooden toys are better then new metal ones  (Read 115 times)
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BigStinkinApe
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« on: July 04, 2012, 09:09:04 pm Central Daylight Time »

I finally got all the karakuri cards I need and all the other cards I needed to try this. I never got to run KMP when it was hawt, so I was saddened to hear people tell me "karakuris are too slow/ can't play meta". Then I realized. Karakuries have 3 things a lot of decks ask for:

They are earth attribute. This means naturia synchros and potentially gottoms.
They are machines. this means cards like limiter removal and MAU are applicable as are their signature synchro line up.
AND....
THEY ARE NINJAS!


Monsters:20
2 White Dragon Ninja
3 Ninja Grandmaster Hanzo
3 Mdl 919 Kuick
1 mdl 313 Saizan
2 Mdl 339 Sazank
2 Mdl 248 Nishipachi
3 Mdl 224 Ninishi
2 Mdl 186 Inashichi


Spells:12
2 Mystical Space Typhoon
1 Book of Moon
2 Karakuri Cash Cashe
2 Magic Planter
1 Pot of Avarice
1 Monster Reborn
1 Dark Hole
1 Mind Control
1 Heavy Storm

Traps:10
1 Solemn Judgement
2 Solemn Warning
2 Call of the Haunted
2 Fiendish Chain
2 Safe Zone
3 Ninjitsu Art of Super Transformation

(side is just ideas but I can list if need be, extra needs work but is just 3x of each karakuri synchro, naturias @1 each then Xyz's like pearl, leviar, zenmaines, GearGearanto X, Mastroke  and mizurthym the dijins)

Did you know Karakuris have not 1, not 2, but 3 ninja cards in thier monster line! Sazank (their snowman eater) is a ninja. Kuick (their shura) is a ninja AND their level 5 from EXCV, Nanashick Is ALSO a ninja.

I see people keep dropping hanzo and WDN into so many decks and call it consistent. They add upstart ninjas and tons of traps to make life easy and the deck ends up 1 big gimmick.  NOT in here. With mained ninjas besides hanzo, you take stress off him to be present when you draw super trans. You also make use of the super trans hella often. The other maindecked continuous traps all play well with karakuris and their summons besides the ninja aspect, so they are no brainers, as are the planters.

I can't and won't say this is the new deck to beat, but honestly, they kicked arse before, and that ninja lock with WDN  and Zone is boss. add to that the synchro line and the nat synchros, and IMO karakuries are at least regional viable.

Any help is appreciated. Side is an ideas pile ATM and extra needs work. I may get the basic theory of the deck but I am still new to these guys so my deck is bound to have bugs. Thoughts?
« Last Edit: July 14, 2012, 08:24:22 am Central Daylight Time by BigStinkinApe » Report Spam   Logged

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« Reply #1 on: July 05, 2012, 12:36:15 am Central Daylight Time »

A very cool and unique idea. I like it. And you are sure of the ninja ruling on those karakuris?

And also I cannot read some of the cards on that screen shot. So... But cool idea.
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« Reply #2 on: July 05, 2012, 05:27:43 am Central Daylight Time »

people tech sazank(the karuri version of snowman eater, just 1200/1200 instead of 0/1900) so if that ninja works, why won't the other 2? they just need "ninja" in their names to count for ninja cards.

I'll post a list in writing for you.

EDIT: List written.
« Last Edit: July 05, 2012, 05:43:25 am Central Daylight Time by BigStinkinApe » Report Spam   Logged

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« Reply #3 on: July 05, 2012, 08:49:33 am Central Daylight Time »

oh ok. So why are you using Cyber Dragon? and You haven't implemented and Machine type support? I figured you would include the earth, machine, ninja trifecta you spoke of.
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« Reply #4 on: July 05, 2012, 10:49:37 am Central Daylight Time »

oh ok. So why are you using Cyber Dragon? and You haven't implemented and Machine type support? I figured you would include the earth, machine, ninja trifecta you spoke of.
Space, not used tot he deck, and this is a skeleton.

I want that stuff in just dunno what to cut. What should I move out for CTFD? ect...?
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« Reply #5 on: July 05, 2012, 12:31:25 pm Central Daylight Time »

Yo this Deck is cool.   Very good idea.
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« Reply #6 on: July 05, 2012, 08:24:41 pm Central Daylight Time »

thanks any fixes?
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« Reply #7 on: July 06, 2012, 03:37:16 pm Central Daylight Time »

Nope.  Looks good to me.
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« Reply #8 on: July 06, 2012, 08:05:41 pm Central Daylight Time »

cydra was sided. As is CTFD and such. Did a bit of testing and added another sazank, that 1 copy proved so bawss that a second had to be added( TGU hitting sazank, losing it's summon and then becoming fodder to my super trans for a fre WDN is damn funny, and a VERY common play, oddly enough). I <3 sazank. He eats SLR's and Stardust dragons and zenmaines easily, and then becomes such a good NAST target. Almost want to test other ninja traps(rust armor looks like hawt secks for a control deck, and the mist one seems like ti could be trolly. I could also run other dragons/ ect that benefit my machines).
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« Reply #9 on: July 07, 2012, 07:30:33 pm Central Daylight Time »

Deck edited!
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« Reply #10 on: July 07, 2012, 08:29:52 pm Central Daylight Time »

Cyber Dragon. Good times. I didn't know it was in the Battle Pack. My memory fails.

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« Reply #11 on: July 07, 2012, 08:54:58 pm Central Daylight Time »

Side deck material, was mained but was cut.
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« Reply #12 on: July 08, 2012, 09:26:14 am Central Daylight Time »

Your playing alot more Karakuri than before and the deck looks way diferent now. Is it running better?
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« Reply #13 on: July 08, 2012, 03:26:48 pm Central Daylight Time »

Your playing alot more Karakuri than before and the deck looks way diferent now. Is it running better?
It's actually only 1 more karakuri than before, and I actually just dropped some non karakuris(the cydras). IT seems to be running better I've had people say swap veilers for F chains thanks to planter and it seems like a sound idea, it also lets me cut 3 to add 2 thuas dropping the deck count back to 41. Thoughts on that?

what is everyone's thoughts on cash cashe? I personally like the search, but the swap people dislike. People are saying trade it for duality, but I SS toomuch for duality to be nice, I was thinking of those one day's of peace tech 2 and work around the turn where I can't deal damage to set up better.

Lastly, I need to add the Lv4 karakuri tuner cause I want the OTK in the deck, any suggestions as to how to add that? I am thinking dropping veiler 3 tot he side anyway, so I could trade it out for that. Thoughts?

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« Reply #14 on: July 08, 2012, 04:25:15 pm Central Daylight Time »

I think Cash Cache works fine.  Change the position manually or Special Summon in defense, then activate Cache.

Droppin' a Veiler's fine.
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« Reply #15 on: July 09, 2012, 11:57:41 am Central Daylight Time »

So it would be -3 veiler, + 2 fiendish chain +1 karakuri watchdog (the LV 4 tuner)

veilers would be sided tho.
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« Reply #16 on: July 09, 2012, 01:50:26 pm Central Daylight Time »

Yea it seems like a good change. But when you have to side Veilers in what will you side out?
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« Reply #17 on: July 09, 2012, 05:11:43 pm Central Daylight Time »

Oh wait the change to Fiendish Chains is even better.
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« Reply #18 on: July 14, 2012, 08:21:14 am Central Daylight Time »

thoughts on how to drop 1-2 more cards?
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« Reply #19 on: July 14, 2012, 10:23:23 am Central Daylight Time »

18, 12 & 12 seems nice and balanced, 42 cards is not bad.

Maybe mind control.

And....
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« Reply #20 on: July 14, 2012, 11:45:28 am Central Daylight Time »

I was thinking of cutting a COTH(was suggested elsewhere), mind works soo well in here.
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« Reply #21 on: July 14, 2012, 12:11:56 pm Central Daylight Time »

Yea it works well but is it needed?
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« Reply #22 on: July 14, 2012, 02:57:36 pm Central Daylight Time »

I'd definitely drop at least 1 Call.  I can see it being useful, but like always it is slow.  A little bit clunky, you could say, to have 2 copies of.  Generally unwanted early game.
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« Reply #23 on: July 14, 2012, 07:58:33 pm Central Daylight Time »

Arktic: I have a deck full of tuners in an XYZ era, yes mind control is useful. lol

trainer: going to try it and see how it goes.

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