That's right folks, It's back!
3D: DARK DRAGON DRAIN!
this deck is all about REALLY big beaters aggressively pushing the opponent while spells and traps fuel and defend the beasts. The new addition to the offensive line in #22 Fran Ken. Truthfully, to hell with the effect of this monolith, I want this titan on my field so I can hammer through pulsars and REDMD's and BLS'S for 1500+ points of damage and simply out gun the opponent. If the continuous traps are not cutting it for you, swap out your armory for counters and drop vandy into the main.
Darkstorm is the warhorse of this deck. He pulls quadruple duty.
#1: Dark monster for various effects(and fran ken's requirements)
#2: Dragon for various effects(and FHD's requirements)
#3: Normal monster for various effects(and TED's requirements)
#4: Pinch heavy storm and trade in bait.
It's not uncommon for 1 well spent apocralyph to turn an empty field into 3-4 2000+ monsters.
Lance is the hidden gem of the deck, mastering your monsters and traps is one thing, but timing self inflected lances is what turns average net decker into master of this deck. " you need a second dragon but drain is up?" No problem drop lance on REDMD and call in the Calvary." you need to clear board for a push, but cant remove drain or safezone?" No, problem, lance darkstorm(or the zoned monster in chain to zone's effect) and push through for victory. " you need to get back REDMd for another swarm, but your fresh out?" It's okay dog, just lance DDA and grab back your tyrant.
Suggestions and comments are welcome, just bear in mind(like all my decks) there is a LOT of hidden combos at play that I might like to keep, so I will be pressing your fixes for solid reasoning. >