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« Reply #75 on: November 17, 2009, 05:22:06 pm Central Standard Time »

Toss and Renew
Spell
Effect- Remove two dark monsters from your hand out of play. Draw two cards and then remove the top card of your deck.

D.D Draw.
Spell
Effect- For each monster with D.D in there name that is out of play due to there effect draw one card.

Tune Draw
Spell
Effect- For each tuner monster you send from your hand to the graveyard draw one card.

Toss and Renew is a -1. But even a worse one than Hand Destruction.

D.D. Draw is hard to understand...

Tune Draw is is good. There is already a card like it in the anime.
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« Reply #76 on: November 17, 2009, 06:57:26 pm Central Standard Time »

Well I was going to make Toss and Renew draw three cards but I thought it would be a little to powerful.

Then with D.D draw they are for D.D warrior D.D warrior Lady D.D Assailant. You can draw one card for everyone of those monsters that are out of play. You can only draw if they were removed by there on effects not by you removing them yourself. See monsters get removed when they get destroyed are battle. 

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« Reply #77 on: November 17, 2009, 07:30:44 pm Central Standard Time »

Draw cards are hard to balance.
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« Reply #78 on: November 17, 2009, 08:52:47 pm Central Standard Time »

Yeah, you dont want to use the same effect as other draw cards like D Draw. And you dont want to draw and not lose anything so it is fair.
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« Reply #79 on: November 17, 2009, 09:05:57 pm Central Standard Time »

Dark World Recurrence
(Spell Card)
Return one "Dark World" monster on the field to their owner's hand.  Draw 2 cards.  Discard 1 card.

That would make running more DW better.
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« Reply #80 on: November 17, 2009, 10:30:06 pm Central Standard Time »

Dark World Recurrence
(Spell Card)
Return one "Dark World" monster on the field to their owner's hand.  Draw 2 cards.  Discard 1 card.

That would make running more DW better.


No ****. That's a +1.  Hax0rz...
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« Reply #81 on: November 18, 2009, 05:10:20 am Central Standard Time »

Here are some based on Heart of the Underdog:

Sign of the Trap Master

Continueous Spell

When you draw a Trap card during your Draw Phase, you can show it to your opponent to draw one more card.

Seal of the Magician

Continueous Spell

When you draw a Spell card during your Draw Phase, you can show it to your opponent to draw one more card.

And one more:

Seal of the Dark Spell

Quick-Play Spell

This card can only be activated when you control a face-up "Dark Magician", "Dark Magician Girl" or "Magician of Black Chaos".  Discard one Spell card from your hand and draw 2 cards.
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« Reply #82 on: November 18, 2009, 03:02:02 pm Central Standard Time »

You are good at making cards.
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« Reply #83 on: November 18, 2009, 10:05:52 pm Central Standard Time »

Here are some based on Heart of the Underdog:

Sign of the Trap Master

Continueous Spell

When you draw a Trap card during your Draw Phase, you can show it to your opponent to draw one more card.

Seal of the Magician

Continueous Spell

When you draw a Spell card during your Draw Phase, you can show it to your opponent to draw one more card.

And one more:

Seal of the Dark Spell

Quick-Play Spell

This card can only be activated when you control a face-up "Dark Magician", "Dark Magician Girl" or "Magician of Black Chaos".  Discard one Spell card from your hand and draw 2 cards.


 Nice. You should work for Konami. You would make awesome cards.
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« Reply #84 on: November 18, 2009, 10:09:28 pm Central Standard Time »

Charge of the Dark Brigade!
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« Reply #85 on: November 20, 2009, 07:53:17 am Central Standard Time »



 Nice. You should work for Konami. You would make awesome cards.

I get that alot.  I'm working on some cards, including pics, which I might send to Konami.  I'll give you guys a little hint as to what they are gonna be like, Thunder-Type monsters based on transformers (the electrical kind, not Autobots and Decepticons).  If I can get a working scanner I'll post some of what I've got.

D.D. Warp Gate 1.0

Trap card

Activate when a monster with "D.D." or "Different Dimension" in it's name is removed from play.  After the second Stand-By phase after this card's activation draw 1 card from your deck.

D.D. Warp Gate 2.0

Spell card

This card can only be activated when there is a "D.D. Warp Gate 1.0" that has been removed play.  During your next Stand-By phase draw 2 cards from your deck.

D.D. Warp Gate 3.0

Field Spell card

This card can only be activated if there is a "D.D. Warp Gate 1.0" and "D.D. Warp Gate 2.0" that have been removed from play.  All monsters that are sent to the Graveyard are removed from play instead.  When a Monster with "D.D." or "Different Dimension" is Normal Summoned, remove from play 1 monster you and your opponent control.  When this card is destroyed draw 2 cards from your deck.

D.D. Warp Gate 4.0

Trap card

This card can only be activated if there is a "D.D. Warp Gate 4.0" that has been removed from play.  Remove all the cards on the field from play.  Then both players can Special Summon 1 "D.D." or "Different Dimension" monster that has been removed from play to thier side of the field.

D.D. Warp Gate 0.5

Quick-Play Spell card

This card can only be activated when your opponent attacks a monster with "D.D." or "Different Dimension" in it's card name.  Add one "D.D. Warp Gate" card from your deck to your hand.
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« Reply #86 on: November 20, 2009, 01:59:29 pm Central Standard Time »

Konami doesn't accept card ideas in any way. I saw an email recently saying they don't. I was going to send in stuff too. 
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« Reply #87 on: November 20, 2009, 05:08:01 pm Central Standard Time »


No ****. That's a +1.  Hax0rz...


Well, you'll have to have a Dark World on the field first.

Which shouldn't be too hard.


And we won't send card ideas.  We will send protests on their neglect for good archtypes which they've neglected.
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« Reply #88 on: November 20, 2009, 06:19:09 pm Central Standard Time »

It's like they already reject any suggestions for better cards. They obviously don't care.
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« Reply #89 on: November 21, 2009, 07:03:14 pm Central Standard Time »

They want more broken cards like JD and some other powerfull  cheep way to win type card(s).

Here we go.

Super Special Awesome card
Monster/effect
Att-4000 Def-4000
Type/Game winning
Attribute/Dark and Light
Effect You can only special summon this card when you have Light and Dark monsters in the graveyard. Pay 1000 life points to destory all cards on the field. Your opponent loses 900 points for each card. For each 900 points they lose by this effect you can draw one card. For each light or dark monster you draw by this effect you can special summon them.

So hows that Konami.
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« Reply #90 on: November 21, 2009, 11:11:54 pm Central Standard Time »

Wow............
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