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Creating A New Deck

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Author Topic: Creating A New Deck  (Read 657 times)
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Dracian
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« on: January 16, 2014, 07:27:37 am Central Standard Time »

I'm going to create a completely proxy deck. I don't mean a bunch of cards that I don't own I will proxy into a deck. I mean a bunch of made up cards into a deck. I think me and my friends are going to try this and then balance them with each other. So I thought, here, me and Arktic can start balancing right off the bat. I'm going to start working on some cards throughout this week and posting them here.
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« Reply #1 on: January 16, 2014, 06:49:38 pm Central Standard Time »

Sounds good. Welcome back. This forum needs help lol.
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« Reply #2 on: January 23, 2014, 12:25:21 pm Central Standard Time »

I have to start thinking of the arch type I wanna create. Maybe Monks... and I mean Kung Fu Monks.
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« Reply #3 on: January 29, 2014, 09:15:48 am Central Standard Time »

I really can't decide what I want to focus on. I keep going back and forth between different tribal ideas. ATM I'm thinking of a Kitsune deck.
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« Reply #4 on: January 29, 2014, 11:00:11 am Central Standard Time »

What Does The Kitsune Say!?
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« Reply #5 on: January 30, 2014, 08:06:03 am Central Standard Time »

Nice lol.
I was looking through the rule book to verify some things we keep wondering about and I just happened on this one.
205.3b Subtypes of each card type except plane are always single words and are listed after a long dash. Each word after the dash is a separate subtype; such objects may have multiple types. Subtypes of planes are also listed after a long dash, but may be multiple words; all words after the dash are, collectively, a single subtype.
Example: "Basic Land -- Mountain" means the card is a land with the subtype Mountain. "Creature -- Goblin Wizard" means the card is a creature with the subtypes Goblin and Wizard. "Artifact -- Equipment" means the card is an artifact with the subtype Equipment.
So you can't have Martial Artist type, gotta think of a one word descriptor for your new deck. Fighter is simple why not that? Other wise your creatures will counted as Martial types and Artist types lol.

Also found the rule for tapping and blocking that we came accross last time we played.
506.4b Tapping or untapping a creature that's already been declared as an attacker or blocker doesn't remove it from combat and doesn't prevent its combat damage.
So I was definitely able to block then tap 5 vampires with Captivating Vampire.

I'm trying to find how the wording is for Mind Control effects with Aura's and Equipment. I know they don't gain control of the aura or equipment, but can't find out what that means exactly. Does the aura go to the graveyard or stay on the now opponents creature. Based on what I read so far, I think it just stays on the creature.
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« Reply #6 on: January 30, 2014, 08:26:38 am Central Standard Time »

Ah here it is:
301.5d An Equipment’s controller is separate from the equipped creature’s controller; the two need not be the same. Changing control of the creature doesn’t change control of the Equipment, and vice versa. Only the Equipment’s controller can activate its abilities. However, if the Equipment grants an ability to the equipped creature (with “gains” or “has”), the equipped creature’s controller is the only one who can activate that ability.

And I assume the same logic for Aura's, you control them, but they are still enhancing the controlled creature.
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« Reply #7 on: January 30, 2014, 11:13:10 am Central Standard Time »

I decided to go with 5 tribal decks: Vedalken, Harpy, Dwarf, Troll, and Fox.
I 'finished' the Fox deck.

White Fox Deck

Creatures:

2 Grand Master Yamato 3/3 3WW Legendary Fox Monk - Fox creatures gain +1/+1 and Vigilance.

2 Jin, The White Wind 2/2 2WW Legendary Fox Samurai - Bushido 2. Samurai creatures you control gain +1/+1 and First Strike.

4 Kitsune Chanter 1/1 W Fox Cleric - Tap: Add 1 W mana to your mana pool.

4 Kitsune Congregation X/X 3W Fox - This creatures power and toughness are equal to the number of Fox creatures you control. If you control another Samurai creature, this creature is also a Samurai and gains Bushido 1.

4 Kitsune Duelist 2/2 2W Fox Samurai - Bushido 2. W, Tap: Tap target creature.

4 Kitsune Marksman 2/2 2W Fox Archer - Reach. Tap: This creature deals 2 damage to target attacking or blocking creature.

4 Kitsune Sunsword 2/2 1W Fox Samurai - Bushido 1.

4 Kitsune Warden 1/1 W Fox Samurai - Bushido 1.

2 Medaka, Wind Dancer 2/2 1WW Legendary Fox Mystic - Flying. W: Target creature you control gains Flying until end of turn. W: Return target creature you control to its owners hand.

2 Tatsuki, Graceful Healer 2/2 WW Legendary Fox Cleric - Hexproof. 1W: Target creature you control gains Hexproof until end of turn. 1W: Target creature you control is Indestructible until the end of turn.


Spells:

4 Blessing of Peace 1W Instant - Prevent all damage that would be dealt this turn.

4 Muramasa, Heaven Sword 3W Tribal Artifact Samurai Equipment - Equipped creature gains +2/+0. If this is equipped to a Samurai, that creature gains +0/+2. If this is equipped to a Fox, that creature also gains Lifelink. When a Samurai enters the battlefield, you may attach Muramasa to it. Equip 3.

Lands:  20 Plains
« Last Edit: February 06, 2014, 08:42:42 pm Central Standard Time by ArkticDark » Report Spam   Logged

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« Reply #8 on: January 30, 2014, 11:16:11 am Central Standard Time »

Also 'finished' the Troll deck.
Green Troll Deck

Creatures:

4 Agile Troll 2/3 2G Troll Warrior - Reach. G: Regenerate Agile Troll.

4 Charismatic Troll 1/1 2G Troll Warrior - 1G: Regenerate Charismatic Troll. Whenever another Troll creature enters the battlefield under your control, put a +1/+1 counter of Charismatic Troll.

4 Deadly Troll 2/2 3G Troll Rogue - Deathtouch. 1G: Regenerate Deadly Troll.

4 Huge Troll 6/6 4GGG Troll Giant - 2G: Regenerate Huge Troll. Huge Troll can't be blocked except by creatures whose total toughness equals or exceeds Huge Trolls Power.

2 Krutan, Troll King 4/4 3GG Legendary Troll Warrior - 1G: Regenerate Krutan. 1GG: Search your library for a Troll creature and put it into your hand. 1GGG: Troll creatures you control gain +3/+3.

4 Rampaging Troll 3/3 4G Troll - Trample. G: Regenerate Rampaging Troll.

4 Troll Wanderer 2/2 1G Troll - G: Regenerate Troll Wanderer.

2 Vansig, Wise One 2/2 2GG Legendary Troll Shaman - Hexproof. G: Regenerate Vansig. G: Target creature you control gains Hexproof until end of turn. G, Tap: Put a +1/+1 counter target creature you control.


Spells:

4 Tree Sprout 1G Sorcery - Search your Library for a Forest and put it into play. Shuffle your library afterwards.

4 Nature's Embrace 2G Sorcery - Search your library for 2 Forests. Put 1 into play and the other into your hand. Shuffle your library afterwards.

4 Increasing Virility 2GG Enchantment - Whenever a creature you control is regenerated (not triggered from simply using the Regenerate ability), put a +1/+1 counter on that creature.

Lands:  20 Forest
« Last Edit: February 06, 2014, 08:45:29 pm Central Standard Time by ArkticDark » Report Spam   Logged

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« Reply #9 on: January 30, 2014, 12:42:20 pm Central Standard Time »

I've been trying to figure out a way to do Blue Vedalken and Red Dwarf, but stand alone blue and red sucks. I want creature decks and I can't see a way of making them viable against the other decks without lots of spells for control, ew. I think i'm done with just the fox and troll decks. If I make more it'll be dual color decks.
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« Reply #10 on: January 31, 2014, 07:36:58 am Central Standard Time »

I never said Martial Artist was type. I said Monk was type. Well KungFu Monk.

So it has two sub types,  KungFu sub type and Monk Sub type.

I will read thise decks on my lunch... gotta get to work lol.
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« Reply #11 on: January 31, 2014, 07:57:41 am Central Standard Time »

Probably make my Enchantments have 2 sub types also, KungFu Aura.
« Last Edit: January 31, 2014, 07:58:37 am Central Standard Time by ArkticDark » Report Spam   Logged

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« Reply #12 on: January 31, 2014, 09:32:01 am Central Standard Time »

LMAO your just going to combine Kung Fu to Kungfu haha that's silly. Just do Karate, it's a one word martial art and it has similar values, beliefs, and strategy.
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« Reply #13 on: January 31, 2014, 09:32:56 am Central Standard Time »

I think it's fine as just Monk. The abilities are what will make your monks different anyways.
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« Reply #14 on: January 31, 2014, 02:15:53 pm Central Standard Time »

It is fine at KungFu Monks.
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« Reply #15 on: February 06, 2014, 06:49:04 am Central Standard Time »

Ew, just sounds like a half @ss solution to me, but it's your deck so w/e I guess.
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« Reply #16 on: February 06, 2014, 08:47:39 pm Central Standard Time »

I am also thinking of making a new deck with a new creature type called Vanquished.

They will probably be ethereal wraith type creatures... are there Wraiths in Magic yet?
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« Reply #17 on: February 10, 2014, 05:48:03 am Central Standard Time »

Yes. Not that many though. Vanquished sounds cool. Do they all have Shadow? lol
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« Reply #18 on: February 10, 2014, 04:25:06 pm Central Standard Time »

no I planned on making them work like the Dark World monsters from yugioh. When discarded from the hand to the grave they are summomed to the field. Maybe with some better effects though.
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« Reply #19 on: February 18, 2014, 09:14:29 am Central Standard Time »

Ah so similar to Madness cards.
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« Reply #20 on: February 18, 2014, 11:06:06 am Central Standard Time »

Maddness!? This is Sparta!!!
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« Reply #21 on: February 24, 2014, 01:26:14 pm Central Standard Time »

My mind immediately went to the techno song.
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