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Igknights (first attempt)

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Author Topic: Igknights (first attempt)  (Read 114 times)
Dragon in the Shadows
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« on: August 23, 2015, 05:38:09 am Central Daylight Time »

As you guys know, when I come across a new arch-type I like to play around with a pure deck and, depending on how much fun I have with it, then tweak it.  The only exception being Raidraptors which had very little to start with.  Well, I'm back to tradition with this deck.

I'm not going to go into detail about the strategy right now (haven't tested nor played against Igknights), but I will tell you the key Pendulum effect that all my Igknights share.  If I have an Igknight in both Pendulum zones I can destroy them to add any FIRE Warrior from my graveyard or deck to my hand.  With the current version this effect will be used mostly for searching out the big guns and filling up the extra deck, but the future versions will probably incorporate other options as well.

I've tossed in some interesting tech.  Storm should allow me to use Igknight Burst's secondary effect while taking out my opponent's Spells and Traps.  Pendulum Shift will allow me to adjust the pendulum scale to Pendulum Summon Champion and Lancer who normally cannot be Pendulum Summoned due to the 2 and 7 scales of Igknight pendulum monsters.


Monsters
18


Igknight Squire
Igknight Squire
Igknight Squire
Igknight Paladin
Igknight Paladin
Igknight Paladin
Igknight Margrave
Igknight Margrave
Igknight Margrave
Igknight Gallant
Igknight Gallant
Igknight Gallant
Igknight Lancer
Igknight Lancer
Igknight Lancer
Igknight Champion
Igknight Champion
Igknight Champion


Spells
16


Dark Hole
Storm
Supply Squad
Terraforming
Terraforming
Pendulum Shift
Pendulum Shift
The A. Forces
The A. Forces
The A. Forces
Ignition Phoenix
Ignition Phoenix
Ignition Phoenix
Mystical Space Typhoon
Mystical Space Typhoon
Mystical Space Typhoon


Traps
6


Bottomless Trap Hole
Compulsory Evacuation Device
Torrential Tribute
Igknight Burst
Igknight Burst
Igknight Burst


Total
40
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« Reply #1 on: December 19, 2015, 03:58:53 pm Central Standard Time »

Time for version 2.0. I'm enjoying this arch-type and more specifically this version.  No dead hands.  Ever.  It's not complete yet.  I'm waiting for my copies of the Pendulum structure to arrive.  Need the Summoner's arts to make it more consistant.  I'll explain some of the changes and tech later.

Monsters
21


Royal Magical Library
Royal Magical Library
Royal Magical Library
Igknight Squire
Igknight Squire
Igknight Squire
Igknight Veteran
Igknight Veteran
Igknight Veteran
Igknight Paladin
Igknight Paladin
Igknight Paladin
Igknight Margrave
Igknight Margrave
Igknight Margrave
Igknight Gallant
Igknight Gallant
Igknight Gallant
Igknight Cavalier
Igknight Cavalier
Igknight Cavalier

Spells
13


Reinforcement of the Army
Pot of Riches
Supply Squad
Magical Mallet
Magical Mallet
Terraforming
Terraforming
Ignition Phoenix
Ignition Phoenix
Ignition Phoenix
Mystical Space Typhoon
Mystical Space Typhoon
Mystical Space Typhoon


Traps
6


Igknight Burst
Igknight Burst
Mirror Force
Mirror Force
Tyrant's Throes
Tyrant's Throes


Total
40

Extra Deck
15


Leviair the Sea Dragon
Steelswarm Roach
Number 82: Heartlandraco
Number 19: Freezadon
Photon Papilloperative
Number 61: Volcasaurus
Number C39: Utopia Ray
Gaia Dragon, the Thunder Charger
Photon Strike Bounzer
Heroic Champion - Excalibur
Heroic Champion - Excalibur
Number 39: Utopia
Number 39: Utopia
Shark Fortress
Shark Fortress

I've ditched the boss monsters.  I still think they have potential, but it has to be a dedicated control build.  Igknights strength lies in an aggressive field presence which in turn is better used for Xyz plays.  I've also added in Royal Magical Libraries.  Basically Royal on the first turn sets up massive plays.  Simply put you summon Royal and set scales/pop and draw till you have what you need in the Extra Deck.  Some builds I've seen incorporate Summoner Magicians to get out Royal faster and then set up a rank 4, but I decided against it.

For the Spells I've ditched the cards supporting the bosses and added in the field spell.  Guess what it does.  Pops a Igknight to add an Igknight to my hand.  I can get a free draw off a Terraforming.  I've ditched The A Forces.  Not necessary in a Xyzs build.  Also added Pot of Riches to recycle some Igknights I've used as Xyz material.  Magical Mallets help to swap out cards that I don't need at the moment, but I admit they are filler.  I hope to replace them soon if my decks arrive.

I've cut down the Bursts to two.  Three was a bit cloggy.  And then there's Tyrant's Throes.  It can be a first turn "good game".  Ditch two of my Igknights, who just wind up in the Extra Deck to be pendulum summoned on the next turn, and all effect monsters can't be summoned...At all.  Shuts down most strategies.

Finally I've added an Extra deck.  My standard end game has consisted of a Shark Fortress/Excalibur combo on turn 2 or 3, depending on whether I went first.  Some of the cards are filler until I get more rank 5s and 6s that are worth playing.
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Hmm... maybe thinking of getting a kindle or maybe putting books on my pad.



I thought only girls use pads.

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« Reply #2 on: March 06, 2016, 12:29:27 pm Central Standard Time »

Time for an update I guess.  Here's 3.0

Monsters
25


Igknight Veteran
Igknight Veteran
Igknight Gallant
Igknight Gallant
Royal Magical Library
Royal Magical Library
Royal Magical Library

Igknight Squire
Igknight Squire
Igknight Squire
Igknight Paladin
Igknight Paladin
Igknight Paladin
Igknight Margrave
Igknight Margrave
Igknight Margrave
Igknight Crusader
Igknight Crusader
Igknight Crusader
Igknight Templar
Igknight Templar
Igknight Templar
Igknight Cavalier
Igknight Cavalier
Igknight Cavalier

Spells
11


Reinforcement of the Army
Summoner's Art
Summoner's Art
Terraforming
Terraforming
Ignition Phoenix
Ignition Phoenix
Ignition Phoenix
Mystical Space Typhoon
Mystical Space Typhoon
Mystical Space Typhoon


Traps
4


Igknight Burst
Igknight Burst
Tyrant's Throes
Tyrant's Throes


Total
40

Extra Deck
15


Mechquipped Angineer
Leviair the Sea Dragon
Steelswarm Roach
Number 19: Freezadon
Shark Fortress
Number 61: Volcasaurus
Dark Rebellion Xyz Dragon
Number C39: Utopia Ray
Gaia Dragon, the Thunder Charger
Photon Strike Bounzer
Number 39: Utopia Beyond
Heroic Champion - Excalibur
Heroic Champion - Excalibur
Number 39: Utopia
Number 39: Utopia

Yeah, it's a more monster heavy build, but I'm fine with that (won 3 duels with this version without drawing a single monster).  I dropped some of the level 6 Igknights in favor of some more level 3s and 4s.  Just personal preferance.  I removed some of the more situational Spell cards.  And since I have 10 possible targets I added in some Summoner's Arts.  The Extra deck has the most important changes.  I added Utopia Beyond to add more power to the Shark/Excallibur OTK.  It also adds the option of OTKing without either.  Added Mechquipped Angineer to protect a first turn Royal Magical, also justifies those level 3s.  Added Dark Rebellion to mess with my opponents mosters, perferably befor Beyond hits the field.

As you can see, I never bothered with the Cyber Infinity combo.  That was for two major reasons.  One, I don't have one.  I've tried to get one, but that was for my Cyber deck...I thought running Cyber Dragon Infinity in a Cyber Dragon deck would be interesting.  But in the long run, you can't play a card you don't have.  Two, almost every deck was using that combo.  And reason dictates that when every deck uses a combo, Konami does something to kill it.  Sure enough the adjusted list hit it.  I'm willing to bet the new list (which hasn't been released yet) will also have Ptolemaeus banned.
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I think my head is coming loose...

There's smart
And then there's
Kmart smart.
 



Hmm... maybe thinking of getting a kindle or maybe putting books on my pad.



I thought only girls use pads.

Proud supporter of DAM: Mother's Against Dyslexia
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