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Dinomist (first attempt)

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Author Topic: Dinomist (first attempt)  (Read 35 times)
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« on: January 31, 2016, 11:14:04 am Central Standard Time »

Yup.  Another Pendulum deck.  Since it is a new arch-type I'll go briefly into their Pendulum effects and some of the support cards.  They do also have monster effects, but so far I've only had use for Rex's double attack and hand destruction, Pteran's search and Plesios' ATK/DEF modulation.  Anywho, just like Igknights, Dinomists have only two scales to work with.  Unlike Igknights they have two shared effects, meaning the scale 3s have one effect and the scales 6s have a different effect.  The scale 3s can prevent destruction by battle or card effect by destroying themselves instead.  Scale 6s can negate targeting effects again by destroying themselves.

Dinomist Charge is a beast.  First it allows you to add one Dinomist monster to your hand, Rex is my favorite target.  Then once per turn when a Pendulum monster(s) is sent to the Extra deck you can add 1 to your hand.  Basically this allows you to negate just about everything and recycles them to your hand to reset the scales and restart the process.  The downside is you can only activate one per turn.  Combine two of these with Wavering Eyes and you plus like f**k.  Like Igknights they have their own field spell which mimics their Pendulum effect.  Dinomic Powerload makes it so your opponent cannot activate cards or effects when a Dinomist battles.  Finally Dinomist Rush allows you to summon a Dinomist from your deck.  It is unaffected by other cards and destroyed during the End Phase  Which is fine.  Again it can only be activated once per turn.

On to the deck.


Monsters
18


Dinomist Stegosaur
Dinomist Stegosaur
Dinomist Stegosaur
Dinomist Plesios
Dinomist Plesios
Dinomist Plesios
Dinomist Pteran
Dinomist Pteran
Dinomist Pteran
Dinomist Brachion
Dinomist Brachion
Dinomist Brachion
Dinomist Ceratops
Dinomist Ceratops
Dinomist Ceratops
Dinomist Rex
Dinomist Rex
Dinomist Rex

Spells
12


Limiter Removal
Terraforming
Dinomic Powerload
Dinomic Powerload
Wavering Eyes
Wavering Eyes
Dinomist Charge
Dinomist Charge
Dinomist Charge
Mystical Space Typhoon
Mystical Space Typhoon
Mystical Space Typhoon


Traps
10


Bottomless Trap Hole
Compulsory Evacuation Device
Solemn Warning
Solemn Strike
Spiritual Water Art - Aoi
Mirror Force
Mirror Force
Dinomist Rush
Dinomist Rush
Dinomist Rush


Total
40

No extra deck.  I'm not sure if I'll make one for it or if I'll just tweak my Igknight extra deck so it can be used for both with a few substitutions since they both can spam level 4s and 5s.  So far it has been strong on it's own.  The Spiritual Art card is to aid with messing with my opponent's hand.  Thinking about boosting it to two.  Maybe dropping a MST.  The meta is highly anti-Pendulum and thus anti-backrow.  Could be good for baiting.

Now, if anyone is interested in Igknights, Dinomists and Raidraptors, please comment and I'll get started on writing up some article.  These strategies are very interesting and I've only scratched the surface on their mechanics.
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