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Yamimakai, Dark World Synchro

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Author Topic: Yamimakai, Dark World Synchro  (Read 142 times)
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Yami-Karasu
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« on: December 14, 2009, 06:26:24 am Central Standard Time »

Ok, I already posted this on Pojo and the Deck has actually been edited according to the commentary I received. I'd like to hear the opinions of other Dark World users as well, though. Rates and fixes would be much appreciated.

Blackwing - Gale the Whirlwind
2xBroww, Huntsman of Dark World
Cyber Dragon
2xDark Resonator
3xGoldd, Wu-Lord of Dark World
2xJunk Synchron
2xKahkki, Querrilla of Dark World
Plaguespreader Zombie
Morphing Jar
Sangan
3xSillva, Warlord of Dark World
=12+7
=19

2xAllure of Darkness
2xBook of Moon
Brain Control
Card Destruction
3xDark World Dealings
2xDark World Lightning
2xGateway to Dark World
Heavy Storm
Mind Control
Smashing Ground
=16

2xBottomless Trap Hole
Call of the Haunted
Mirror Force
Torrential Tribute
=5

=40

Ally of Justice - Catastor
Armory Arm
Black Rose Dragon
Colossal Fighter
Goyo Guardian
Iron Chain Dragon
Magical Android
Mist Wurm
Red Dragon Archfiend
3xStardust Dragon
Thought Ruler Archfiend
2xX-Saber Urbellum
=15
« Last Edit: December 24, 2009, 11:57:08 am Central Standard Time by Yami-Karasu » Report Spam   Logged
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« Reply #1 on: December 14, 2009, 12:30:08 pm Central Standard Time »

- 2x x-saber airbellum
+2 Mystic tomato
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« Reply #2 on: December 14, 2009, 03:31:35 pm Central Standard Time »

-1 Darklord Zerato
-2 X-Saber Airbellum
-1 Dark World Lightning
-2 Fissure
-2 Gateway to Dark World
-1 Smashing Ground

+2 Mystic Tomato
+1 Sillva, Warlord of Dark World
+1 Gorz the Emissary of Darkness
+2 Book of Moon
+1 Mind Control
+2 Skill Drain


Eh, I don't really like DLZ.  Likely to be dead/slow & the cost for his effect can be bad.  You want to keep your DW in your hand to be discarded.  You don't benefit from them otherwise.

I took out a DWL since you're not going to be running 9 DW.
Airbellum... you can do without.  Better with Cat & Monk.
If you're aggressive, there's no need for the 1-4-1's.
Gateway is too slow.  Hampers your Synchro Summons.


Extra Sillva to take advantage of the discarding.
Tomato searches out your Tuners easily.
Gorz is a Staple.  Can be very handy.

Book of Moon > Shrink.  Why?  BoM is way more versatile.  It actually completely stops an attack.  Shrink doesn't help very much when the opponent uses Kalut/Honest.  BW Armor Master doesn't mind Shrink at all.  BoM also stops Synchro Summons.

Mind Control is very useful in Synchro Decks.
Skill Drains really only hurt the opponent.
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« Reply #3 on: December 14, 2009, 03:45:33 pm Central Standard Time »

No love for Rescue Cat? 

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« Reply #4 on: December 14, 2009, 04:54:16 pm Central Standard Time »

How could you refuse such a cute little face?
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« Reply #5 on: December 14, 2009, 05:13:33 pm Central Standard Time »

How could you refuse such a cute little face?

By banning it!
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« Reply #6 on: December 14, 2009, 05:38:50 pm Central Standard Time »


By banning it!


D: You couldn't!
Not even Konami could!
And they hate on a lot of things.
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« Reply #7 on: December 14, 2009, 05:47:37 pm Central Standard Time »

I could. It has used up all of it's 9 lives over these last few years.
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« Reply #8 on: December 14, 2009, 06:33:12 pm Central Standard Time »

... Meh.  Do what you want.   Doesn't affect me...
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« Reply #9 on: December 14, 2009, 07:23:56 pm Central Standard Time »

No you can't ban Rescue Cat.  Because if you did, what would happen to my new Dark World deck, Dark World Kitty.

Now back on to the deck.  I definitely agree with the suggestions that PkMn Trainer made (it seems that I'm agreeing to everything he says lately).
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« Reply #10 on: December 14, 2009, 07:35:08 pm Central Standard Time »

It's alright for now.
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« Reply #11 on: December 14, 2009, 08:49:31 pm Central Standard Time »

No you can't ban Rescue Cat.  Because if you did, what would happen to my new Dark World deck, Dark World Kitty.

Now back on to the deck.  I definitely agree with the suggestions that PkMn Trainer made (it seems that I'm agreeing to everything he says lately).

Exactly!  Especially 'cause I was thinking of making one.

Yes, yes... meheheheh... *assumes darkworldocg form*
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« Reply #12 on: December 14, 2009, 08:52:41 pm Central Standard Time »

I wish I had run it last format.
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« Reply #13 on: December 14, 2009, 08:55:02 pm Central Standard Time »

>_>; I wish I played "Finish Buster!" while CoSR was still Limited with 2 Monks.  A draw every turn...
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« Reply #14 on: December 14, 2009, 09:33:49 pm Central Standard Time »

>_>; I wish I played "Finish Buster!" while CoSR was still Limited with 2 Monks.  A draw every turn...

Inorite? I mean, we were focused on other decks using Card of Safe Return.
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« Reply #15 on: December 15, 2009, 01:07:57 am Central Standard Time »

All righty then, let's see now.
-1 Darklord Zerato
-2 X-Saber Airbellum
-2 Shrink
+1 Sillva, Warlord of Dark World
+1 Mind Control
+1 Broww, Huntsman of Dark World
+2 Book of Moon

I started calculating the odds of having 4 Dark monsters with different names in my Graveyard and had to admit that this Deck might run a little too few in variety for it to work. It also broke my line of no discards as costs - I completely agree with how Dark World Decks should never run anything that makes you discard unless it activates the effects of your monsters.
Well, adding a Sillva for Zerato was obvious. I had long been thinking what to take out to add that third one in once again.
Gorz? Well, it was also suggested in Pojo. Fact is, however, that when I ran him in this Deck, he would just be discarded when I activated Morphing Jar or Card Destruction. He just did not work.
There's some love for the Kitty but not in this deck. None for Mystic Tomatoes. That's just a question of preference, though. The card is fugly as h*ll! Besides, saying that Gateway is slow and suggesting to add in Tomatoes is just wrong - their speed is more or less equal in terms of Synchro summoning. Gateway is actually one of my most valuable assets for that, and it also makes it possible for me to counter Torrebtial Tribute and Mirror Force to some degree.
Fine, the argument of being able to stop Synchro Summoning went through. Kalut and Honest are honestly quite hard to use against this deck with all the monster removal I'm running. Yes, both LS and BW are quite able to swarm the field, making Fissure quite inconsistent. They just rarely seem to be able to pull it out (against me) and have their menaces ready in their hands.
Oh, and Dark World Lightning earns some true love as s/t removal. It's also very versatile. People might say that none set any monsters these days but they wouldn't have heard of a T-beginning then.
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« Reply #16 on: December 15, 2009, 01:42:05 am Central Standard Time »

What about Emergency Teleport?
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« Reply #17 on: December 15, 2009, 05:03:32 am Central Standard Time »

What about Emergency Teleport?
It has been grought up in a Finnish Yu-Gi-Oh! site. I don't like the idea of it, however. Of course it wold be nice to be able to summon a Krebons or Psychic Commander from my Deck to instantly fuse. But it's a limited card nonetheless and I hate the idea of starting to splash in Psychics because of that one card. Now, if I had used Krebons to begin with, it would have been a different story.
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« Reply #18 on: December 15, 2009, 01:41:16 pm Central Standard Time »

It's not really splashing in Psychics.  They're just good Tuners.  E-Tele really can be that good. 
>_>; I used to use ol' Dark Resonator 'til I saw the usefulness of E-Tele.
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« Reply #19 on: December 15, 2009, 02:10:47 pm Central Standard Time »

yeah e-tele would be good here
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« Reply #20 on: December 15, 2009, 07:01:34 pm Central Standard Time »

He would still have to use Dark Resonator.

http://images3.wikia.nocookie.net/yugioh/images/d/d0/DarkResonatorDTP1-EN-DCPR-DT.png
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« Reply #21 on: December 24, 2009, 08:00:42 am Central Standard Time »

-2 Fissure
-2 Allure of Darkness
-Dark Resonator
+2 Junk Synchron
+2 Kahkki, Querrilla of Dark World
+Mystical Space Typhoon

Allure didn't work out at all - I already have enought draw power and the deck did not have any way to abuse the remove from play part of the effect. I also took out Fissures to try this new tech incvolving Juk Synchron and Kahkki. While I've never liked the DW Monsters that don't summon themselves back, Kahkki should work well enough with Junk Synchron. Basically this makes lvl 5 Synchros much more accessible.
MST is simple s/t removal. I've never really liked the card all that much but an aggressive deck like this simply needs to remove back row threats.

Any commantary about the new tech? (Or the deck in general, although something has already been said.)
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« Reply #22 on: December 24, 2009, 09:12:45 am Central Standard Time »

Enough draw power?

Blasphemy.

You don't need to take advantage of the RFP.  It's there to just balance out the card.  Do you wonder why all the top Decks are using Allure?  Because more draw power gives more cards for more options.  Which leads to more wins...
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« Reply #23 on: December 24, 2009, 11:31:12 am Central Standard Time »

Enough draw power?

Blasphemy.

You don't need to take advantage of the RFP.  It's there to just balance out the card.  Do you wonder why all the top Decks are using Allure?  Because more draw power gives more cards for more options.  Which leads to more wins...

Well, actually, Allure of Darkness is a +/-0. It's main function is to rid you of dead monsters in your hand and to thin your deck which leads you to drawing the exact cards you need. However, in Pojo for example, it's been suggested that it isn't *necessary* as some decks can more or less use all the monsters that end up in their hand. This deck for exampleonly had dead monsters in the hand in case I'm stuck with Goldds and Sillvas without a chance to discard.
They might work a little better with Kahkki and Junk Synchron in, but I'm going to test this build first.

Oh, and you can have too much draw power: one guy built a FTL deck, which was meant to cause a first turn lose by deck-outing yourself by drawing all the cards in your deck on your first turn. I think he was kind of rebelling against the deck-thinning obsession that's been going around.
At the moment the deck has 8 drawing cards. It also has 1 tutor. However, drawing consists 1/5 of this deck. Going for 1/4 (adding 2 Allures) is slight over-doing it in my opinion.
However, if i were to do it, it would probably mean ditching 1 Broww and MST. If the new tech turns out bad, removing it and adding something in addition to the Allures. They're good cards and I know that - they just aren't mandatory in this deck.
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« Reply #24 on: December 24, 2009, 11:47:28 am Central Standard Time »

+0 doesn't mean it doesn't help.  Whatever you will be removing is not going to be useful in the current situation, so your replacements are 2 better cards to play with.  Dead DW is great to take out.

Pojo has a lot of fools.   Don't listen to them.  Bad players and trolls are common.

At least 9 DARKs for 2 Allures seems healthy to me.
You really need them here... 2 Allures is standard. 

That guy was purposely trying to Deck himself out.

2 Allures is not overdoing anything. 
Norleras builds have around 9 cards that draw 2 cards each.  And that is what allows there Deck to function.
DHZ runs 3 D.Draws & 2 Allures.  They don't Deck out at all.  That speed has them top major competitions.

Play more competitively and you'll see what I mean.  >_>; Really, draw power is a necessity.  More draw power that goes with your theme just makes it better.
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