Yami-Karasu
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« Reply #25 on: December 24, 2009, 12:01:41 pm Central Standard Time » |
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Fine, Allure of Darkness x2 added. Well, althouugh I did mention the one overdoing it purposely deck-outing, I didn't meant overdoing it in this case as riskinf deck-out (which I have done many times with Card of Safe Return and an Appropriate-engine, by the way. I was greedy.). I meant that there are key cards other than those allowing for draw that need space as well. Drawing does not help you if you don't have anything useful to draw.
Oh, and DHZ is not comparable as D-Heros want to end up in the Graveyard, which Destiny Draw does. It also often runs Burial from the Different Dimension which means that the cards removed for Allure don't become completely useless.
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Bakura_yami
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« Reply #26 on: December 24, 2009, 12:52:03 pm Central Standard Time » |
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yeah if your drck is only full of draw lol
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PkMn Trainer
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« Reply #27 on: December 24, 2009, 04:24:26 pm Central Standard Time » |
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And they will stay.
Key cards have no problem in fitting in a standard DW/Synchro Deck. 2 Allures are part of the key cards as well.
Burial from the DD is mainly to reuse Mezuki and PSZ. That doesn't quite relate to draw power. It just happens to be so for them. Blackwings don't, and they're fine.
You just gotta know 2 Allures is a standard and a necessity. The removal is to balance the card out, or else it would be broken like Pot of Greed.
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POWER COURAGE VICTORY SMASH EVASION UPPERCUT BODY BLOW MOMENTUM FLICKER JAB CORKSCREW WEAVE
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« Reply #28 on: December 24, 2009, 05:50:39 pm Central Standard Time » |
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Vayu Turbo runs three Burials. Nice.
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"I was meant to inspire good. Not madness. Not death."
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PkMn Trainer
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« Reply #29 on: December 24, 2009, 07:32:42 pm Central Standard Time » |
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Vayu Turbo is meh. Too centered on Vayu. I play Imperial Iron Wall and they sad face.
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« Reply #30 on: December 24, 2009, 08:00:43 pm Central Standard Time » |
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That's why they main their Royals.
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"I was meant to inspire good. Not madness. Not death."
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munkbusiness
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« Reply #31 on: December 26, 2009, 05:06:27 pm Central Standard Time » |
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I like the approach with Junk Synchron and Kahki, I once tried it out my self, but it worked terrible, now kahki is alot better because field preference has become much more important,compared to when I tested it the last time.
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Fever
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« Reply #32 on: December 26, 2009, 07:33:27 pm Central Standard Time » |
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It's a good way to bring out Catastor.
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"I was meant to inspire good. Not madness. Not death."
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« Reply #33 on: December 26, 2009, 08:43:05 pm Central Standard Time » |
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I'd probably just use one Kahkki. Maybe.
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« Reply #34 on: December 26, 2009, 08:44:01 pm Central Standard Time » |
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I like Gren though.
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"I was meant to inspire good. Not madness. Not death."
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Yami-Karasu
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« Reply #35 on: December 29, 2009, 04:27:48 am Central Standard Time » |
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For now 2 Kahkkis has worked out fine. Basically I don't like runnin cards in ones and having 2 doubles the chance of drawing it so that I can actually use it (mostly for Junk Synchron). Yes, it really makes bringing out Catastor that much easier - or Magical Android in case I'm low on hit points or need a hitter. It also makes bringing out Armory Arm slightly more probable - although I probably wouldn't waste PSZ for that synchro.
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« Reply #36 on: December 29, 2009, 10:22:26 am Central Standard Time » |
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Gren's too ugly. Kahkki isn't any better off either.
o_o''' Running a single copy of a good card is never bad. I don't see why people think they have to run at least 2 to make something good.
Armory Arm almost never happens.
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STRONGER CHALLENGER SPEED ENDURANCE JAB COUPE DE GRACE SUNDAY PUNCH DEMPSEY ROLL FOOTWORK FEINT STRAIGHT POWER COURAGE VICTORY SMASH EVASION UPPERCUT BODY BLOW MOMENTUM FLICKER JAB CORKSCREW WEAVE
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Yami-Karasu
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« Reply #37 on: December 29, 2009, 11:03:43 am Central Standard Time » |
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http://yugioh.tcgplayer.com/db/article.asp?ID=2363I do it because of this. While Kahkki may not be the best card in an opening hand (although, rather there than as a bad top deck), having a 28% chance of drawing him in it compared to a 15% chance does make a difference. He's also a pievce of a combo, so I want to set him in the Graveyard as soon as possible for it - having only one copy that could turn out to be the bottom card is not good. I wouldn't waste a Sangan for him either.
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« Reply #38 on: December 29, 2009, 12:25:41 pm Central Standard Time » |
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Kahkki isn't that important though. Probability & chance is always a part of this game. What I mean is sometimes 1 of a card is just fine.
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STRONGER CHALLENGER SPEED ENDURANCE JAB COUPE DE GRACE SUNDAY PUNCH DEMPSEY ROLL FOOTWORK FEINT STRAIGHT POWER COURAGE VICTORY SMASH EVASION UPPERCUT BODY BLOW MOMENTUM FLICKER JAB CORKSCREW WEAVE
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« Reply #39 on: December 29, 2009, 06:49:21 pm Central Standard Time » |
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Nice one of one isn't bad. I like both of them.
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"I was meant to inspire good. Not madness. Not death."
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