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Six samurai speed swarm

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Author Topic: Six samurai speed swarm  (Read 49 times)
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ArkticDark
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« on: December 21, 2009, 07:34:18 am Central Standard Time »


Ok this is a deck build to help the swarming ability of the 6sams and to more effectively use Great Shogun.
So keep in mind that this deck sacrifices some cards that might be more popular or that create certain combos because that is not the focus. swarming at high speed is the main focus.
this is a pure deck with tuners in the side deck.

Monsters:20
Great Shogun x3
Grandmaster x3
Enishi
Spirit of 6samx3
Footsoilder x2
Zanji x2
Yaichi x2
Irou x2
Yariza x2

Spell: 10
Heavy
MST
ROTA
6 sam united x3
Gateway of the six x2
Cunning of the six sam x2

Traps: 10
Mirror force
Torrential
Call of the H
Bottomless x2
Swiftstrike Armor x2
Double edge sword x2
Ultimate offerings

Side Deck:15
Mirror oath x2
Light imprison x2
Shadow imprison x2
Kamon x2
GB hunter x2
Comrade swordsman of landstar x3
Book of moon x2

Extra: 9
Colossal fighter x3
Black rose Dragon
urbellum x2
Gaia knight force of Earth x3
All my good Synchros are in my DW deck.

OK. The 2 yariza slots are for preference. i prefere to not use 3 irou or 3 zanji. i prefere yariza over nisashi. you my not like cunning but it helps with Double edge and double edge helps with Shogun.
say you normal summon Zanji and you have Spirit, Yaichi, and Yariza in the grave. activate Double edge to special summon yaichi and Spirit. Then use Yaichi's effect and activate cunning on Yaichi for Yariza. then equip the spirit to either zanji or Yariza. there you have omitted the effect damage of Double edge and have enough 6sam to special Shogun. if united and gateway were down you just got many counters. thats the plan.

This deck had two copies of warrior returning alive before i got my hands on Gateway and i used the tuners all the time. i would use warrior returning alive to retreive the tuners. But after i got gateway i went with a more pure deck.
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« Reply #1 on: December 21, 2009, 10:32:32 am Central Standard Time »

>_>; I don't think separate Synchro Decks are necessary for separate Decks.

Conventional ways are safer though...

I'd take out the Comrades in the Side (because you shouldn't be needing them).  Kamon might make Dust Tornado redundant... My Body as a Shield should definitely used.
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     STRONGER            CHALLENGER          SPEED            ENDURANCE        JAB            COUPE DE GRACE              SUNDAY PUNCH             DEMPSEY ROLL              FOOTWORK            FEINT            STRAIGHT      
       POWER             COURAGE                VICTORY          SMASH             EVASION            UPPERCUT            BODY BLOW            MOMENTUM            FLICKER JAB                  CORKSCREW            WEAVE    
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« Reply #2 on: December 21, 2009, 07:19:25 pm Central Standard Time »

when I let my bro or friend play with my decks you gotta seperate the synchros. I'm thinking about letting 2 other people run my other two decks in a tourney. so all three get play at the same time.
 
My Body as a shield is not a card i like using. I know it is supposedly a staple.

I could take the comrades out. but just to fill in a side deck slot.  What would you suggest?

I was also thinking about replacing Call of H with a 2nd Ultimate Offerings. I'm vexed by that.
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« Reply #3 on: December 21, 2009, 08:02:56 pm Central Standard Time »

Ah, I see.  It's a good idea... if you can get all those Synchroes.

o_o''' How could you say that?  MBaaS oughta be in the Main Deck at 1 or 2 for you.  Stops BTH, Mirror Force, Torrential Tribute... It's so useful.   1500 LP is worth it to keep your field so you won't be at a disadvantage.

Nah, keep the CotH.  1 Ultimate Offerings is good.
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     STRONGER            CHALLENGER          SPEED            ENDURANCE        JAB            COUPE DE GRACE              SUNDAY PUNCH             DEMPSEY ROLL              FOOTWORK            FEINT            STRAIGHT      
       POWER             COURAGE                VICTORY          SMASH             EVASION            UPPERCUT            BODY BLOW            MOMENTUM            FLICKER JAB                  CORKSCREW            WEAVE    
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« Reply #4 on: December 21, 2009, 08:20:38 pm Central Standard Time »

You know maybe you are right. i think i will use MBaaS. After remembering all those bottomless incidents i just might include that card.

Yeah i was thinking one would be enough.

Swiching to synchros in 2nd match is fun surprise the opponent.
ok so if i decide not to use Synchros
-3 comrades
+1 MBaaS
+maybe Zanji or irou and 3rd book?

I wish i had Hand of 6sam

oh i got it
-3 comrades
+MBaaS
+Gateway
+Zanji or Yaichi
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« Reply #5 on: December 21, 2009, 08:58:24 pm Central Standard Time »

3 Zanji
2 Irou
2 Yaichi
2 Spirit of the Six Samurai

You should run that amount. Also, you could use Hand of the Six Samurai if you like.


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« Reply #6 on: December 21, 2009, 09:32:54 pm Central Standard Time »

I'm glad you see that it really is a good card.   It must be Staple-like for a reason.
Hmm... I don't think you'll use those other 2 cards.  1 MBaaS and... D.D. Crows.  They can be useful...

Why do you have Footsoldiers?  Those should be Books of Moon (that belong in the Main Deck).  Use Breakers, a Vortex, Smashing Ground, etc. to fill Books space in the Side.
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     STRONGER            CHALLENGER          SPEED            ENDURANCE        JAB            COUPE DE GRACE              SUNDAY PUNCH             DEMPSEY ROLL              FOOTWORK            FEINT            STRAIGHT      
       POWER             COURAGE                VICTORY          SMASH             EVASION            UPPERCUT            BODY BLOW            MOMENTUM            FLICKER JAB                  CORKSCREW            WEAVE    
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« Reply #7 on: December 21, 2009, 09:47:30 pm Central Standard Time »

Foot Soldiers are bad. What is this deck? I know it is Six Samurais but what kind?
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« Reply #8 on: December 21, 2009, 09:51:05 pm Central Standard Time »

Just to keep the monsters at 20. they play alittle defensively.
i like to run x3 spirit and i use foot soldier to get spirit. spirit is usefull in the graveyard too with cunning and double edge.
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« Reply #9 on: December 21, 2009, 09:52:54 pm Central Standard Time »

I guess but idk.......
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« Reply #10 on: December 21, 2009, 10:02:29 pm Central Standard Time »

the way i see it is i can utilize spirit from anywhere and i try to get it out as soon and as often as possible.
 
This deck is my attempt to make 6sams work as fast fast fast as they possibly can and be able to utilize shogun properly as often as possible. and not have any dead cards in your hand. it's just a swarm beatstick trying to be efficient as can be.


Have you ever played with swift strike armor in the mix like that?
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« Reply #11 on: December 21, 2009, 10:26:26 pm Central Standard Time »

No but 2 Spirits are fine. They help swarm easily especially with Grandmaster.
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« Reply #12 on: December 22, 2009, 02:35:56 pm Central Standard Time »

Having just 18 monsters is fine.  20 is now sort of a lot.
I'm agreeing with DWO here...
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     STRONGER            CHALLENGER          SPEED            ENDURANCE        JAB            COUPE DE GRACE              SUNDAY PUNCH             DEMPSEY ROLL              FOOTWORK            FEINT            STRAIGHT      
       POWER             COURAGE                VICTORY          SMASH             EVASION            UPPERCUT            BODY BLOW            MOMENTUM            FLICKER JAB                  CORKSCREW            WEAVE    
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« Reply #13 on: December 22, 2009, 06:46:02 pm Central Standard Time »

Sweet.  It's just better.       
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